Hello!
This is a game I came up with as I was trying to figure out what it meant to create games. It's ridiculously simple.
Best with 3 players, every player gets 6 cards one of each animal.
Animals have two traits: size, and sneakiness.
Bigger animals beat smaller animals except for the mouse, which is the smallest animal, but beats the elephant.
The order is Mouse, Snake, Croc, Lion, Bear, Elephant
Amphibious and small animals can hide while other animals duke it out. Snake is the sneakiest, then Croc and Mouse, Lion, Bear, and Elephant in that order (the same as size after Croc).
So for instance if Tom plays Elephant, Dick plays Mouse, and Harry plays Croc. Harry will win. The Sneakiest Animal will wait for the two others to fight first (Mouse beats Elephant) before proceeding to fight the victor (Croc beats Mouse) and taking the round.
In the case of a tie, animals will kill one another, before anything else happens, regardless of sneakiness. so if Tom plays Bear, Dick plays Lion and Harry plays Bear, Dick wins. The two bears kill one another, and only the Lion remains.
In the case of a 3 way tie everyone receives their own card back.
When you win a round, you take all the cards that were played that round and add them to your hand. Play proceeds until one player has an unbeatable hand (ie. they have all the Elephants and all the Mice, or all the Bears and all the Elephants)
Feedback: I'll take any input you want to offer. but I'm particularly interested in any other mechanics you would add, a way to streamline the sneakiness mechanic, or thematic changes. Also If there are other games that could be played with the same "deck" that would make it more worthwhile for a person to print and carry these cards, that could be cool.
Mouse does not actually beat any Elephant. If two mice face an Elephant they kill one another first.