hello i'm very new to the whol game design proccess, as in this is my first, but i have been working on it for almost 6 months. The game is WW2 based, it startes in june 1940 after the fall of france. the map is a square that consist from the norther tip of GB to the mouth of the Gironde river in France. the western coast of ireland in the west to berlin in the east. the players are GB, germany, and america (to a lesser extent) the plot of the game is of economic destruction of your enemy throu the use of military might, ships and planes. the map is to include types of factories and different types of resorces. i was planning on using punch outs for units and it was to be a territory map kninda like A&A. so here is my question(s)
i think i was a little vague with my discription of the game so i will go into more detail.
the game plot revolves around the battle of Britain and the Air war in Europe and the battle of the Atlantic (time period).
the game will have the ability for the players to not only decide battles but also how they are conducted. example missions at night or day, high or low level bombing , carpet bombing or fire bombing. the players can also choose between diff targets military(warships, Grouunded fighters and bombers, navals and air bases) strategic targets(rail lines, convoy rousts, radar stations) industrial(factories, resource and mining locations)or civilain ( large cities EI. dresden). i was thinking of using many different resources to represent the complexity of war for example steal, oil, gas, coal, magnesium, so-on.... i was planing on using a chart of some sort to determin the amount of recources left in an empire to determin how much planes and warships that country can produce that turn. there will also be different types of planes with different plusses and minuses( hurricane, me109 ect..) currently there are over 60 indentivied cities on the map i think in the end it will be about 200 or so i was planining on putting the types of factories and recorces on the map to reduce set up time. i think that covers it let me know if this is enogh info for you guys thanks in advance for the reviews. same questions still aply.
1. is this a subject that has been over done?
2. do you think that using punch out counters is a good option AKA still in favour by the industry?
3. what do you think of the overall game? does it sound to hard? is it intresting? any other thoughts?