Greetings all.
An idea came to my mind when I was watching the movie memento. In that movie, the story is about a person with memory issues, and the whole movie is played backwards (to mimic the point of view of the person). The time reversal aspect of the movie was very original, and I was wondering if it could be done in a boardgame too.
The game would be about the history of another world. The game starts at the end of time, when everything is destroyed. Players are trying to relive the past, by playing different cards that represent different events of the past. Cards like "Starved to death" will create an unit, instead of kill one, thereby reversing the event and creating the feeling of reversed time.
In the game, you would have to try "Build up" a legendary civilization, gaining as much points as possible, only to "Break it down" before the genesis takes place. All units and buildings still standing by then, will have the respective player lose points.
That is all I got for now.
Do you have any ideas or tips how to make this idea into a game?
Soulmate
- The world just ended due to WWIII / Giant Meteor / Ecological Disaster / Nuclear Winter / etc.
- The galaxy's "ecosystem" of gravity / gasses / waves is off-balance once Earth is destroyed
- You are a part of some alien race that is essentially the Green Peace of the Universe and you have been sent to fix the damage
- You and your fellow players must unwind the events that led to the destruction of the Earth in order to prevent the planet's demise
- Each player is leading a nation or continent and is responsible for 'fixing' the things that contributed to the downfall of humanity
That theme is good enough to write a whole book about it!
When I asked some people about a theme, someone came with the idea of Merlin. Merlin the wizard was to be told to live time backwards, so it'll fit the theme perfectly too.
- Objective (Option 1): It's a co-op and you have to fix everything (or a majority of things) before time has completely re-wound or you lose
I had not thought about a co-op yet, but I really liked the idea of reliving the glory of your own empire, but I'll brainstorm a little bit about it :)
- Objective (Option 2): It's a competitive game and every player starts with 100 VP and at the "end" of the game, you lose VPs for every event you were unable to resolve (thus still contributing in some way to the de-evolution of the planet toward its seemingly inevitable fate)
Something like that would be a very good idea, I'll think about it.
I post again when I have a more solid idea
Going to Essen tomorrow, it should do me good :)
Keep posting idea! It really wors out!