So I had an idea to take the Risk we all know and *ahem* love, but add a ton more detail and complexity to it, while still maintaining the simplicity of the territorial board and the battle mechanics.
Like, additions would include political intrigue, resources, trade, deals between nations, technological development, and most importantly, other ways to win besides military conquest.
I'm thinking the best period of time to put this in is the medieval era, with technology perhaps extending to the beginning of the gunpowder age.
Are there any games like this? I'm trying to keep it at an understandable and manageable level. I don't want it "clunky" or incredibly hard to grasp, to keep with the spirit of classic Risk. Obviously this type of game is a wide genre, but I'm curious if there are any games that fit the bill I'm describing.
Thank you!
Yes! Risk: Europe is a good game. The game I'm going for is a bit like that (I may even use the Risk: Europe board for my prototype, either that or Risk LotR), but I will be leaving it at 1 type of unit, to keep war somewhat simple, and to emphasize that the focus is not just on conquest. In fact, I was thinking it would be interesting to make the game like Mafia or other conversation-focused role games, with much of the interaction in the game coming verbally. I could even give each player a set of hidden goals that they must achieve in order to win, granting a bit of intrigue to the mix.