I wanted to get people's thoughts:
I'm thinking about trying to actually design my recent GDS entry (War of the Ancients). It's going to be a deck-builder game, where players develop armies to battle each other (and can alter there decks in real time). There are a few nifty mechanics that I'm kind of excited about, but at some point realized that they're pretty theme-independent.
It got me thinking: Does having the theme of the game be wizards battling wizards actually hurt it? I know the people I've talked to have described it as sounding just like MTG. I feel like all things being equal, I'd rather it be about wizards (since I think it's a neat theme, and there are some neat mechanics that are really wizard-specific), but am not married to the idea at this point. Do you think there is room in this world for one more wizards fighting wizards game, or do you think that the market is pretty saturated, and I'd be better off making the theme science fiction, WWII, mobsters, ninja lords, vampires with zombie minions, etc?
Simon