After watching the second season of Boardwalk Empire, I was inspired to brainstorm around this theme for a board game.
Below I have 2 lists:
- the brainstorm around the theme
- the brainstorm around game mechanics based on this theme
If anyone wants to jump in - and add to these brainstorms: please do so !
The Brainstorm (things I thought about regarding the theme)
- over water, over land
--- boats set afire to destroy evidence
--- boats without lights at night and in fog
----- hit a sandbar or a reef in the dark
--- forrest roads by night
- ambush
- enforcement
--- Coast Guard
--- Bureau of Prohibition
- corn or grain to distilleries
- cities
--- new york
--- chicago
--- detroit
--- Atlantic City
--- philadelphia
--- new jersey
- locations
--- Speakeasies
--- garage
--- Truck Shop
--- Warehouse
- protection
--- 50 gunmen
- prison
Game Ideas / Mechanics
- bluff what you are going to do
--- what route
--- what's in your car
--- where you are going to rob / spy
- actions (via role selection ?)
--- choose 1 character from a shared pile of cards (like in citadels)
----- first player chooses a card and splits the rest of the cards in 2 groups, and hands them to his left and right
--- choose a character from you own pile of characters
----- choose 3 characters and place them face down -> each of the following 3 rounds one of these characters is then played
----- after 6 rounds you may again take all the characters in hand
----- one characters' action already lets you take all the cards back (as its action)
- actions
--- bribe
--- recrute (crooks)
--- smuggle
----- over water
----- over land
--- raid
--- ambush
--- sell
--- cooperate with another player
--- earn money
- Certain actions cost money
- Others earn you money
- you can buy cards
--- These earn you money on every turn
--- only earn you money when a certain character is played
--- earn you money for a certain amount of rounds, then you have to reset this card using a character (like delivering booze at this location)
thanks for the feedback / suggestions !
'Boardwalk empire' was just the inspiration.
So the game should be around the global theme of bootlegging / gangsters in the 1920s