so I've had this idea for a game for two players where each person assumes the role of either the hordes of Hell or the forces of the Third Reich and attempts to dominate the world. It utilizes a global map like risk, but when units are sent against each other there's no waiting. Each person declares unit attacks and rolls the appropriate dice in the hopes of destroying the enemy battle host as fast as possible.
The units are drawn from my cursory knowledge of world war 2 computer games and mythical demons from around the world.
I would appreciate honest opinions on this very incipient idea, even if your honest opinions are negative and contain ad homonym attacks.
-Much Appreciated,
Lord of the Dungeon that Doesn't Exist
dealing with timing disputes is obviously going to be a major issue. And the mechanics shouldn't be too hard to map and test. Ever played Risk, or one of its more complex spin offs? All it is is massing units and rolling dice. Same with Age of Mythology: The Boardgame, where you rush the other person's base...roll, roll, roll, (x) number of your guys were killed. But in my game the player can only declare attacks for one of his units at a time, and would thus have to cycle through his battle host in a systematic manner, prioritizing targets, before his units got destroyed.