Hi,
I'm currently working on a game that has sort of hidden roles like Stratego.
But instead of revealing the role on contact I want the role of the piece to be shown as soon as it is in range with the opponent (also the opponent should show theirs) or if a special ability is used.
But also it should be possible too hide the role as soon as it is out of range or the end of the turn (with special ability).
So I was thinking about a removable cover.
But since the combat isn't based on rank, like Stratego, but more like a wargame. I would like a health counter (like with X-wing of SW Armada) on it.
Is there already something like this out there? Or is it something new I'm thinking of and do I need to design it myself?
I'm even open to suggestions on how to design this element.
Good idea to do damage instead of health.
I was thinking about incorporating as dial that keeps track of it.
Until the reveal everything is only known to the owner.
Also the objective is to find and kill the character which is holding 'the flag' just like in Stratego, only now it can move.
I think I figured out what to do and I am currently working on designs for unique elements. At least rough designs for play testing, just to check the accounting during the game.