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Ship combat with drafting?

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JayceThomson
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Joined: 12/22/2014

A little bit ago, I had an idea for another game. Box comes with a bunch of cards. Players draft cards from box to make a ship, and hire a crew. Once everyone is done, players reveal their ships, and then commence combat. Most combat actually revolves around using your crew to either board other players ships or to defend your own, and using a few ship weapons to bombard other players ships. The ships would be large, and act like a gameboard, rather than a ship piece that you move around.

I have two ideas for themes. Either pirate boats, and you board the opposing players boats, using cannons etc. to support. The other idea for a theme are Flying Fortress type planes, and instead of pirates, you have WW2 action heroes.

Whatever the theme, gameplay revolves around your crew, and your ship SUPPORTING, not ship combat/flying/sailing/etc. You'd move your crew around the enemy ship, blowing it up, and combating the enemy crew. Last player alive wins. Maybe objectives, or point based?

Anyways, does that sound unique/workable? What theme would be unique/interesting?

NewbieDesigner
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Joined: 01/20/2011
Sounds fun. What do you have

Sounds fun. What do you have in mind for combat mechanics? I had a similar idea a while back where players would draft cards that would be used to defend and attack. Cards would have dice value on them and would take hits when other players rolled those numbers. So for instance, 7's would get hit the most but would also have the best offensive abilities. 2,3 & 11, 12's would have great defense but no offensive abilities.

ThinkBuildPlay
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Joined: 01/30/2012
Sounds a little like FTL

This game reminds me of a computer-game called Faster Than Light, which is essentially a rogue-like in space. It doesn't have much in the way of ship customization, but it does have a heavy emphasis on tactical crew management, especially when the enemy beams over some troopers who start destroying critical ship systems.

I know that you mentioned a pirate theme and a WW2 theme, but it would be worth spending a few minutes thinking about this in space. There are lots of ways to customize a pirate vessel (different cannons, sails, # of masts, hull shape/material, etc.) but I can think of even more ways to modify a spacecraft (reactor type, engines, torpedo, lasers, armor, shields, transporters, sensor packages, stealth tech, self-repair systems, etc). I guess I am getting stuck on the 'practical' aspects - I think a pirate ship has to have a certain look and feel, whereas in a space theme, there is a much larger set of spaceship stereotypes. I suppose theme is just theme, but I feel like you get more options in space.

Regarding the player interaction, I'm not sure what it would look like: is it more of a tactical turn-based combat game focusing on unit movement, LOS, weapon range, HP, etc, OR is it more focused on using special abilities from crew that aren't in a specific location on the board?
I'm not that interested in the first, since it seems like cool custom vessel I spent a while working on would just be used as terrain (which sounds like what you are thinking of).
The second, however, might be a little more fun: "I'll play my Engineer to double the output of my Reactor this turn, then play my Gunnery Officer to fire a super-powered laser salvo which is aimed at my opponent's Medical Bay, thereby reducing the effect of his Medical Droid".

I'd be interested in hearing more.

-Werhner

JayceThomson
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Joined: 12/22/2014
Great ideas!

Spot on with the ships essentially being terrain. Also, you're correct that crew combat is more like your second point. There aren't necessarily going to be individual spaces, rather you move your crew around from card to card. Ships will have, besides weapons, special rooms. You could essentially liken this to building a castle, and then attacking someone else.

The reason I didn't bring up the space theme isn't because I didn't think of it, it's because I'm worried that the theme is so overdone. I want to make a unique game, and I agree that spaceships would probably work a lot better. What would be some cool themes? Maybe it doesn't have to be a ship, rather you're drafting cards to build a base?

My biggest concern is keeping this simple enough. I don't want this to end up as a big meaty game, but more along the lines of grabbing the box, drafting the cards, putting together your ship, and then attacking/defending. How to I keep all this workable...

kos
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Joined: 01/17/2011
Base building

Some random ideas for theme which spin off base building:

- Chinese martial arts/fantasy where you build a dojo, learn secret powers, and recruit martial artists to take out the opposing dojos.

- Near future dystopia where you build a corporate tower, and hire agents, lawyers, cyborgs and hackers to take out the opposing corporations.

- Near Eastern high fantasy with flying citadels, magic carpets, djinns, and sandstorms.

Just saying, there's plenty of options out there that don't involve elves or spaceships (or elves in spaceships).

For the gameplay, are you looking for something around a half-hour per game? Longer? Shorter?

Regards,
kos

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