Hello everyone!
For quite some time I'm fascinated with simultaneous move games! This involves simultaneous action selection AND simultaneous resolving of the actions / moves.
I want to use this concept in a tabletop army setting (e.g. Warhammer / Lotr etc.). The idea behind this is that battles should be dynamic and that I do not like to just sit there and wait until my opponent did all his actions without the chance to react in "realtime".
Every game with simultaneous action selection I found very nice because you are always involved in the game and never have to wait for others (the same holds true for >2 player games).
For the case of a tabletop war game (what is the correct description here?) I find the following two points most challenging:
1) Many units -> many orders -> time consuming / slow
If you want to have the possibility to order your units and given that you have a decent amount of units, simply giving orders (no matter in which form) takes time. Compare Xwing for this...
2) Interaction of moves
This is maybe the most rewarding thing and where the action and excitment will (hopefully) happen. It is also the hardest part to design. What happens when unit's movements intersect. What when more than two units intersect. Should units have two kinds of orders - a movement order and additional a "mode" which determines what happens when they are attacked / close to others? Examples would be "charge" "skirmish".
I will leave it at this for now. I'm sure there are more challenges and I also have some further ideas. But before that I would be happy to hear what you think of the idea in general. Can this be fun? Will it be too complex?
I hope I can develop this idea further. Or at least give someone some ideas so that he can include this in his game. Or maybe there are games out there that actually do this?
Thank you all for your input!
Best
Telc