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Slot machine theme for rummyish card game

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AndyGB
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Joined: 10/05/2011

Hi there,

I'm working on a light (though threatening to complexify itself) card game for about four players.

It works in a very Rummy-like way so far, in fact the early version was just played with two decks of playing cards with the picture cards removed. It is based around a simple set of actions which in very brief are: draw a card discard a card and score accordingly, OR draw a card and play three-of-a-kind into your score pile, OR do 'The Third Thing' which has to do with drawing the top three cards from the top of the deck trying to meet a certain condition which if met gives you a hefty score bonus and if missed an equally hefty penalty.

A couple of problems came up with the playing-card version, which were: The scoring of three-of-a-kinds was complicated, it was hard to get three-of-a-kinds which was the nominal point of the game, and doing The Third Thing was too easy to succeed at.

So I'm now hoping to move it into a themed direction based on playing a slot machine. There would be a draw deck of about 100 cards, with classic slot machine graphics on them: cherries, bells, lemons, sevens. I would probably do a handful of symbol types, and then among those types, a handful of variations. For example, a single cherry, a bunch of two cherries, a bunch of three cherries. There would also be a deck of cards that represent coins, half of which would be shuffled into the symbol deck, and a separate deck of bonus cards (which are jackpots and wilds).

The normal options in the new version would be very similar. Draw a card, discard a card, score accordingly. (You score by comparing your discarded card to the current top discarded card and collecting or losing points for a higher or lower value.) Or, draw a card and play three symbols in front of you. Three identical cards would score the most, but three of a type (mixed cherries) would also be playable, which should help players get playable cards, but still have them deciding whether to cash out or try for a better hand. If you draw a coin card (maybe a fifth of cards in the draw deck would be coin cards), you can on a later turn Spin the Reels instead: discard your coin and turn over the top three cards in the deck. If they match you draw bonus cards from the bonus deck. If they partly match you draw extra coin(s) from the separate coin deck, if they are nothing you lose.. something. You've already lost your chance to draw a card, increase your score and missed a bonus, maybe that is enough of a disincentive, or maybe not.

In any event, that's about as far as it's gotten now. My questions are:
-Do you all have any thoughts about this? Even "Sounds dumb!" or "I would like to advance order 1000 copies, please let me know your address so I may write you a huge check." Anything?
-A process question, what do I do now? Or what would you do now if you had this idea batting around?

This is my first real post here, I'd greatly appreciate any feedback.

Thanks!
AndyGB

bonsaigames
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Joined: 12/20/2010
Welcome and feedback

Andy, first of all welcome to the forums!

I have worked in the slot gaming business and I think a card game would work well to simulate a slot machine's randomness. Since you're leaning toward using slot machine graphics, you're going to need a "payout" structure. Some kind of reward for combos based on rarity. You'll have to build the deck with fewer copies of some symbols to create this rarity.

Perhaps players could play cards one at a time unto a field of three spaces, drawing more cards based on the combos created? Then players would have to choose between taking smaller rewards for various combos of singles (maybe any non-double / trio allows the player to draw 1 card??) and playing a double (worth more cards) that might set up the next player to complete a triple (worth even more).

Worth pursuing, keep us in the loop please.

Levi Mote
Bonsai Entertainment
www.bonsaigames.net

John B
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Joined: 02/05/2011
3 Card Poker

Instead of only scoring with 3 of a kind, what if you introduced "hands" similar to three card poker.

3 of a Kind (3 cards with same rank)
Flush (3 cards with same suit)
Straight (3 cards with sequential rank 2-3-4, 9,10,J, etc)
Straight Flush (Straight wit all cards of same suit)

You could offer different point values for different types of hands based on the probability of that hand occuring.

You could even have a different pay table for 'The Third Thing' with higher values for the three card hands indicated above as well as some two or 1 card hands such as a pair or an Ace high.

AndyGB
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Joined: 10/05/2011
Thanks for the thoughts

Levi and John, thanks very much for the thoughts, I am thrilled to get some feedback so quickly.

Levi, great idea towards more player interaction by having each player add a symbol in turn to the same set. Player Able draws one and plays a cherry, Player Baker draws one and can then play another cherry to take 2 quick coins. But if Player Charlene has a third cherry she is going to get 4 coins and maybe somehow "take" the reel for later scoring. A player can instead test his luck (slash card-counting) against the deck, play a coin from his hand to draw the top three off the deck.

Perhaps even take this further to where each player has their own three-card playing mat and can either play to his own or to an opponent's set, profiting from others' work and/or making it harder for them to score big. I definitely like the idea of "rares" in there, maybe even to the point of having only three or four of a certain symbol in the deck.

John B I would definitely have pay tables as you suggest, though I might try to stick with slots symbols. I love the graphics from the front of old slots that show the paying combinations and would want it to look like that. (My thought in terms of sticking with bells/cherries/lemons is that using more poker-like hands would make it read more like gin/rummy, which I want to get away from.) I love the idea of varying the 'payouts' i.e. paying not just on three-of-a-kinds. I remember slot machines that used to pay out for "cherry-any-any" and so on, and we could set that up so even a 'junk' draw pays a bit. And I really like the idea of having higher rewards for scores that come from spinning the reels (drawing three from the deck) vs. from draw one/play one.

boardgamer4life
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Joined: 11/03/2011
my first post here so

my first post here so beware.

I was pleasantly surprised to see this type of game concept surface, since i myself have had a vision on a slot-machine themed card game. I personally think there are not enough casino-themed games out there.

My idea was to use the drafting mechanic of eminent domain, where you could take any action on your turn(each symbol would represent a different action), while drawing the appropriate card into your deck. However, there would be a set of cards you would have to pay for to take (a.k.a cards that make high value hands). the object of the game would be to at the end of your turn, after drawing a new hand of cards, match 3 specific cards together to win the game.

You would earn money to buy rare cards based on the symbol combinations in your hand at the start of your turn. I would make the cards needed to win very expensive relatively, so that the game flow would be to build up your deck, then filter it down towards the end to be able to draw the winning combination.

Anyway, about your concept, The individual player mats with a community pool would be a fantastic idea IMHO. Players could safely score smaller less valuable combinations in his/her own score pile while adding cards to a community, 5 reel slot, row in the center of the table. when a combination is achieved in the center row. The payout is split accordingly among the players. (i.e a player who submits 3/5 cards gets 60% of the payout).

bonsaigames
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Welcome

Welcome to the forums BG4L!!

You seem to have really thought this through. Rough out a prototype and give it a whirl with some friends. I'd love to see what you find out by trying that. If you need help developing the cards, let us know. We like to pitch in and help each other around here.

Levi

boardgamer4life
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Joined: 11/03/2011
Thanks!i'll try to rough out

Thanks!

i'll try to rough out some rules in the next couple of days to get some input as well.
I apologize to Andy for pimping his thread. Hopefully together we can come up with a winner.

AndyGB
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Joined: 10/05/2011
Re-invigorating

boardgamer4life wrote:
Thanks!

i'll try to rough out some rules in the next couple of days to get some input as well.
I apologize to Andy for pimping his thread. Hopefully together we can come up with a winner.

Hi Boardgamer4Life, and welcome!

Please don't apologize, I was very happy to see some action on here, as I sometimes go in fits and starts. I got very excited with the initial feedback, ran off to put some clip art files together to rough out cards for a prototype and then saw a shiny object on the ground that distracted me and haven't sat down to put rules together yet.

I actually don't know how Eminent Domain works, so that part of your idea was lost on me. I like the idea of a game flow with sort of a building up period, maybe accompanied by the option of small scoring, that gives way to playing out and large scoring/game end--especially because you automatically have different paths to victory that way where you can maybe cash enough quick points along the way to counteract someone who gets big hands of good cards but holds a lot to do it.

I think there definitely has to be a game mode where you're drawing three (or more?) one by one sight unseen out of the deck, to really capture that slot machine anticipation of "Bar... Bar!!!... Oh, lemon."

boardgamer4life
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Joined: 11/03/2011
yes, since posting i agree

yes, since posting i agree with you last statement about the drawing sight unseen. And i have gone away from the drafting similar to eminent domain in my version, as it turned out not practical. (too many cards would be needed).

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