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Solar System Building game

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wtenny85
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Joined: 11/08/2012

I've been working on a light euro style worker placement / auction type game. The game revolves(orbits) around the idea of building a solar system. Right now, and i'm pretty firm on this, the theme i'm going for is: You play a character (with specific character abilities) who is a son or daughter of the emperor(king? master? ruler?) of the galaxy. It's your father's 14 billionth birthday and you all independently come up with the same idea for a present (neck tie syndrome), a beautiful new solar system.

The overall concept is you collect resources, dust, comets, asteroids and build planets with those resources. Worker placement to collect resources. Blind bidding on the contracts for different kinds of planets and star formations (gas giants, small rocky, life supporting, all sorts of stars [binary, giant, dwarf, average]). Players will collect points for having the most sophisticated and unusual planets.

Each player will have a player board that has a spot for a star at the center and orbital rings around it. The main board will have stations for workers that will get resources, cards that help you win, and cards that give you more points for solar systems with specific sets of planets and/or stars, and an interstellar planet production area where you can bid on planets (in secret, highest bidder pays).

Stormyknight1976
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Joined: 04/08/2012
Welcome

Welcome to the community. Sounds interesting. Do players use cards to create these planets after putting all of their resources together? How does one stop or slow down another player from getting resources to build a planet?

Orangebeard
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Joined: 10/13/2011
Questions

Hi wtenny85,

This sounds like a creative theme! I am curious about a couple of things...

1) When you add a planet to your solar system, do you get some kind of bonus for the planet?
2) Do the orbits on the player cards limit the type of planet that can be in that orbit?
3) Can planets have moons?

"a little comet dust, a little dark matter, some extra nebula gas, 2.7 million years in the ol' Grav-Blender and BAM! Mini-Saturn is born!"

Good luck with your design!

wtenny85
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Joined: 11/08/2012
Re

Fri, 11/09/2012 - 10:26 — wtenny85New
As it stands now, the ability to get resources is limited by the spots on the board to place workers. It will be scalable based on the number of players. This is a pretty common method in worker placement and it seems to work well with rotating starting players. I want the main competition to come from bidding against other players for planets with resources and old planets to buy or upgrade to a new planet. The trick right now is trying to balance it all out so no one feels like they can't ever get the planets they need but not have it be so easy that the competition isn't there. The auction system I'm working on now has the planets cost specific resources(2 comets, 3 asteroids ect) but players can bid beyond that with resources(value based on difficulty to get) or old planets or a combination. More valuable planets will be brought up for bidding as the game goes on.

The cards are mostly for special abilities but some will get you resources or other benefits on a one time only basis. Other cards, from a different stack will be available to get extra points for sets of planets, kind of like the route cards you can get in ticket to ride.

Players will also be limited by where they can put certain planets in orbit. For example, you can't put a huge gas giant right next to your star nor can you put a life supporting planet (exceptions of course) too far away from the star.

wtenny85
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Joined: 11/08/2012
re: orangebeard

1) The way things are shaping up now, the only bonuses you'd get would be from having the planets you need for the cards that give you points for sets.

2) Yes. That was one of the first things I thought about when I came up with the idea.

3) Expansion?

Aragorn
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Joined: 02/08/2012
it sounds amazing! I am

it sounds amazing! I am working on a very similar project:

its about planet wars, but not violent. Planets will be basic comets in orbits around the sun, with different velocities ( i dont know who move them ) and players can conquer them. When other planets are near to yours, you can take actions and be influenced by the neighbour planet.

randomly, (or not sooo randomly) they will appear "skills" for the planet, like resources, life, etc. So, each planet earns new skills and evolves into a bigger and stronger planet.

Actions like neighbours attacks, comets, asteroids and other, will weak your planets, and can make them dissapear.

Its only a little idea by now, but i just find yours and my idea is growing up!

(sorry for my HORRIBLE english, but im from Argentina, hope you understand xD )

Thanks for your post wtenny!!

Black Oak Games
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Joined: 11/07/2012
I love this idea, of creating

I love this idea, of creating a solar system, but before I read your description I thought all the players would be creating a single solar system. Consider it (if only for a moment - I don't know how much effort you've already put into the separate system idea) - as a personal preference, I much prefer playing games in which players can interact more on the main board, rather than only on a bidding level (like Princes of Florence).

I can see a problem in a single system because it might be difficult to score - but what if you score by adding items to the solar system, which can then interfere with other items, increasing or decreasing other players' scores? And the items move in orbits around the board, increasing or decreasing the value of buying new items, or perhaps the comet (in a different orbit) might strike a planet if not timed correctly?

Aragorn
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Joined: 02/08/2012
this is near to my idea! 1

this is near to my idea!

1 single solar system, many planets for each player, and destruction and growing planets

SinJinQLB
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Joined: 12/02/2012
Hi wtenny85! I like your

Hi wtenny85! I like your idea.

You might have already addressed this idea, but I would like to see some sort of mechanic that pertains to the solar system/planets theme. For instance, and this is just a random example, but what if the star locations that you play have some sort of time limit before they start to collapse into a black hole. Or maybe the cards move around on the board (much like planets orbiting stars and even solar systems orbiting a galactic center), and one player could risk having his solar system collide with another player's (maybe if they are on the same trajectory or something). Ok, so maybe those were bad examples, but do you see what I'm getting at? Some mechanic that ties the game play to the theme.

Zodiak Team
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Joined: 09/09/2012
what you should consider for

what you should consider for this game is give the King of the Universe's son a magic ball that he rolls around and as he rolls it things will stick to it and make the ball bigger and bigger until it itself is a planet!

ender7
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Joined: 10/07/2008
SinJinQLB wrote:Hi wtenny85!

SinJinQLB wrote:
Hi wtenny85! I like your idea.

You might have already addressed this idea, but I would like to see some sort of mechanic that pertains to the solar system/planets theme. For instance, and this is just a random example, but what if the star locations that you play have some sort of time limit before they start to collapse into a black hole. Or maybe the cards move around on the board (much like planets orbiting stars and even solar systems orbiting a galactic center), and one player could risk having his solar system collide with another player's (maybe if they are on the same trajectory or something). Ok, so maybe those were bad examples, but do you see what I'm getting at? Some mechanic that ties the game play to the theme.

I agree. You can paste any theme onto a worker-placement/auction engine. What makes it shine is when it's well-connected to the theme.

Shoe
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Joined: 12/21/2012
I love this idea, the theme

I love this idea, the theme is a known quantity (space) but a unique take on it.

I think i like the original idea of each player creating his or her own galaxy the best. Maybe have them each being neighboring galaxies and allowing interference, but I think scoring would be easier if each player had thier own play space to put planets in.

Couple of questions. Will the orbit of the planets matter at all? Also, will the galaxy be chipboard planets that are arranged to look a bit like a map or more of an abstract. I would LOVE this type of idea if i also go to choose orbit/planetary location. I think that laying out chipboard placeholders of the celestial bodies would REALLY add to the fun!

-Shoe

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