I have been working on a 4x space empire type of board game and have come to the point of designing the board.
A part of the board will have columns for different regions of space. For example, the "Core" region column will contain spaces for the players' home planets. The next column to the left will be the "Colony" region which will contain spaces for nearest set of unexplored planets/systems and so on. I am thinking of maybe four to five regions.
Simply think of it as a five by five table where each slot in a table can hold a planet/system. The players' starting planets will all be in the right most column.
The part of the design I am having trouble working with is what should each slot hold. Right now I have poker sized planet cards and poker sized alien race cards (a planet discovered can hold an alien race). A planet card has a bunch of stats and areas on the card to hold resource cubes and population markers.
The reason I have planet and alien cards (rather than just having a planet and a race printed on the board) is to allow for variability on what planets and races show up.
My initial thinking was that each slot in the area table could hold a planet card and an alien card (positioned one above the other). However, a board which delineated the area to put two cards for each system would be quite big. Plus some planets maybe empty of aliens (thus no alien card to place) and thus there would be wasted board space. Also another consideration is need to place some resource cubes next to the planet on the main board so some extra space will be needed for that.
In my game, a player can take over another planet (including its alien race) and be able to control the resource and population tokens on that card.
Now in many games, when a player gains something they usually will place that in front of them. I am considering whether or not the owning player should be able to manipulate the planet from the main board or from in front of them.
If the player does take the planet card, for example, something will need to replace it on the main board to indicate where the planet is.
So here are three different designs of the board I see:
(1) All planet cards and alien cards are on the main board.
This takes up a lot of space, but if player's are forced to manipulate the planet on the main board then there is no need for duplicate picture planet cards to indicate where a planet is located once its planet card is located.
(2) Only planet cards are on the main board.
Under this design, any alien race discovered will be placed off of the board to the side of it. An alien emblem (specified on the alien card) will need to be placed on the planet card to indicate it is owned by that race.
This design takes up less board space (no space for the aliens), but it is not as clear at a glance what race is from what planet.
Again, if player's are forced to manipulate the planet on the main board then there is no need for duplicate picture planet cards to indicate where a planet is located once its planet card is located.
(3) Planet and alien cards are off the main board where a matching "picture" planet card will indicate the location of the planet on the main board.
Under this design, every time a planet is discovered (by flipping over a card to reveal a picture planet card), a matching planet card or small planet board with all the information (which will need to be looked for) is then placed to the side of the board along with the race which is placed next to it.
If the player owns it, they place this planet card and alien race in front of them.
This option should take up the same amount of space as 2, but better lends itself for players to take things in front of them. The downside, is that it is less evident at a glance which are neutral and unowned planets.
What do you guys think of these three options? Any other alternative ideas?
By the way, happy New Year!
Thanks,
DarkDream
The general idea of the game can be seen here:
http://www.bgdf.com/forum/game-creation/new-game-ideas/idea-galatic-repu...
The game is intended to be 2-5 players and playing time 2-3 hours at the most. As a 4x game, it will be reasonably complex but the goal is to be around the same level of Eclipse.
This will be a semi-cooperative type of game where players will compete against each other for prestige in the galactic Senate but will work together to stave off of attacks and galactic events like super novas, grey goo and so on.
The main focus will center around the political/cooperative element with an emphasis around economy. For an idea of the economy aspect, I have posted here before on a mechanic for it:
http://www.bgdf.com/forum/game-creation/mechanics/space-4x-world-develop...
What I think will be different from other 4x type games is the cooperative aspect of running an empire together but also competing at the same time. Most 4x is just straight competition.
What I am trying to achieve in this post, is the best way to design a board that allows for the exploration of planets -- either to colonize, or use diplomatic means for an intelligent race to join the galactic senate (ability of players to gain a planet for use).
Hopefully, that provides some context.
Right now I am not so much concerned about the mechanics but the overall board layout and what seems to make sense with using cards for planets and aliens -- essentially the usability and ergonomics of the board.
All the best,
DarkDream