Skip to Content
 

Speedsticks! - Chopsticks to the Next Level

5 replies [Last post]
GitfaceryGames
Offline
Joined: 02/10/2011

Speedsticks!

Players: 2-4

Time: 5-10 minutes

Components:
1 board
49 pegs
-16 red pegs
-16 blue pegs
-16 yellow pegs
-1 white peg
3 custom dice (d6 with red on 2 sides, blue on 2 sides, yellow on 2 sides)
4 pairs chopsticks
4 cups

Setup:

Players put the pegs colored head up in the 49 holes that make up the board grid. Pegs can go in any pattern so long as the white peg goes in the exact center.

Regarding Hands:

At no time during active play is a hand to touch the board, whether to stabilize it or whatever. In the early game, be lenient because there will be no direct competition for resources for the first turn guaranteed and likely not until turn 3. In the late game, if somebody bumps the board with a hand, that player must bring his hands back (by, say, touching the chopsticks to his or her nose or elbow or something) and then try again. Feel free to adjust the board between turns.

The Turn:

Players take turns rolling the three dice. Once rolled, players must remove pegs from the board that match the colors on the dice and place them in their cup. If a player cannot do so, that player is eliminated. For each of the primary colors that no longer exist on the board, roll one less die.

The White Peg:

The White Peg is the saving grace of those who are unable to otherwise complete a turn. If and only if a color is required that no longer exists on the board, the White Peg may be taken. For example, if yellow is required and only one yellow exists on the board, the White still cannot be taken until somebody picks up that yellow and drops it into his or her cup. If the White is picked up early, its awesomeness eliminates the offending player. Following a successful White Peg grab, return it to its place on the board for future conflict.

Winning:

If one player remains, that player wins. If, somehow, only the White Peg remains and multiple players are left, all remaining players win.

Jackhalfaprayer
Offline
Joined: 09/29/2008
Do players take turns when

Do players take turns when they must take pegs or is it a mad-grab (personally the later sound more fun!). Your title implies a mad-grab, but if that's the case how long does it go on before we roll the dice and determine new colors again?

If it's turn based, how do you determine failure to grab a peg with the chop-sticks?

What if you drop a peg?

GitfaceryGames
Offline
Joined: 02/10/2011
Players take turns rolling

Players take turns rolling because rolling will tend to slow you down. This spreads that issue out amongst everyone evenly. The game is a mad grab and you roll after every grab of 1-3 pegs to determine what your next mad grab is. If you drop a peg, I suppose somebody can swipe it, but I don't want to hear of people going after pegs firmly in somebody's sticks.

rcjames14
rcjames14's picture
Offline
Joined: 09/17/2010
Dim Sum Edition

Can you adapt these dice for my next trip to Flushing in Queens? ;)

Dralius
Dralius's picture
Offline
Joined: 07/26/2008
Name Change

You might consider changing the name, Speedstick is a popular brand of deodorant.

How about Chop Chop? It means ‘Be quick; hurry up.’ and is a play on the word Chopstick.

GitfaceryGames
Offline
Joined: 02/10/2011
You make a very good point.

You make a very good point. Such a title subliminally states that "This game stinks!"

Syndicate content


forum | by Dr. Radut