Skip to Content
 

Steam-Punk game idea

20 replies [Last post]
Casamyr
Offline
Joined: 07/28/2008

A couple of years ago, I came with an idea for a ccg that was very steampunk in design but nothing really came of it. Since being on a break from work, I've been dredging through old emails and deleting rubbish from my comp and came across the old docs i made on this and it got me to thinking whether it would work as a board game. The basic premise is this:

Humanity lives in vast steam powered machine cities that crawl across the ruined landscape. These Machine Cities are called 'Engines'. They scour the world looking for old tech to repair their decaying cities, and to try and create a better world for themselves. Well, that's the theory. Mostly people survive in a brutal world where these great Engines find artefacts and wage war upon each other, and Pirate Engines steal from the weak.

A very cool world setup imho. The idea was that each player had an 'Engine' card, 4 resources (coal, wood, steam, and iron) and used those resources to bring other faction-specific things into play like clockwork soldiers and other steampunk-like things. The game area was split into three areas where artefact cards were played face down at the start of the game and was won when a player controlled all three artefacts or destroyed the opponents Engine.

Artefacts would have given abilities that could be used, and could be detrimental to both sides. The other cool thing was that the decks were going to be factional, with pros and cons to each, plus there were ideas for Pirate Decks as well. Well suited to a CCG or even a LCG format, now used by FFG.

My thinking is whether to keep this format or work it into a board game that keeps all the flavour and design of the initial ideas. I think it has merit, and could possibly be a better 'fit' than a straight card game. I would like to keep a lot of the card elements in, but figure out a unique combat system for when these great steam-punk monstrosities battle each other, not to mention a mechanic for locating these hidden artefacts.

I would love to see this with minis, and can even visualize expansion packs of new factions/engines that could be released.

ideas, thoughts, input all welcome.

Clever Mojo Games
Clever Mojo Games's picture
Offline
Joined: 04/19/2009
I like it

Casamyr...I like the idea.

Reading your description, my mind filled with anime images of the Engines creeping across the great plains of America and Canada like huge mechanical turtles. Territory war crop up in the scorched and crumbling cities as the Engine-dwellers battle for scavenged tech and resources while "Grounders" (those unfortunates who still live in the wrecked cities) are caught in the crossfire trying to defend what little they have from the invading mech-troops.

Good luck with the project, I think it deserves further development.

Lofwyr
Offline
Joined: 02/16/2010
I would love to have a

I would love to have a conversation with you about the direction youd like to go with this. I have been working on a system (though the story comes along slowly) that would work incredibly well with this concept. I ve read through a good volume of your old posts and if your interested perhaps we could work on something together.

Casamyr
Offline
Joined: 07/28/2008
the premise conjures up such

the premise conjures up such great images, it would be a shame to not explore it further. I hadn't really given much thought to 'Grounders' (like the term) to be honest, but raises an interesting concept.

In the initial plans, Engines would have used straight manpower while resources were gathered and Engine were able to construct the great steampunk machines that did the 'real' work. One other cool concept was the idea of 'junking' a machine to scavenge for parts to build other machines, or even scavenging destroyed machines for more parts. I think that it would an idea to have limited resources so that you needed to scavenge in order to survive. It could add a higher element of strategy to the game.

DARE the Vegetable
DARE the Vegetable's picture
Offline
Joined: 06/13/2010
Now I'm in love

That's a perfect premise. I can't help but fall in love with it. In addition to being a game it would make great books, comics, movies etc. Personally I hate collectibles. While I'm a sucker for gathering (pokemon really does it for me), ccg's tend to be hopelessly unbalanced, and expansions is enough to satisfy my collector need. So my advice is: you want to make a solid GAME, don't make it collectible. Then later, when the game has produced a franchise of animes and a Burton film, you can have a ccg made in addition ;) Take care of your premise dude!

Casamyr
Offline
Joined: 07/28/2008
Agreed about ccg's being

Agreed about ccg's being hopelessly unbalanced, and to be honest, I'm not one hundred percent sure why i even embarked upon such an idea. I'm not a huge fan of CCG's. I played M:TG back when it first it came out, but certainly didn't have the funds (still don't to be honest) to feed such a habit to get the 'good' cards. I'd much rather spend my $100+ (NZ dollars) on a good game, and if I really like it, I'll pick up any expansions when they come out.

SO I think that is where the game format comes in, I believe this has real merit in the board game format, I just need to work out how to do it. Also, I've been playing around with a name - Rust: a word to evoke the bleakness of the world.

KrakenFan69
KrakenFan69's picture
Offline
Joined: 07/11/2010
I like your game idea so much

I like your game idea so much I signed up just to keep up with your progress! Rust sounds like a great name. The number one enemy of any Mech civilization! Well that and no fuel for the steam engines! Reading your description of your ideas I could immediately envision the giant Walker cities moving across the landscape towards a ruined city. Steam billowing out of the stacks and dozens of clockwork scouts and steampunk Mechs (for the heavy work and security) repelling down from the bottom to challenge the grounders for valuable resources left in the cities. Perhaps the cities are polluted with radiation that destroyed them and the Grounders have mutated in some way and the Walkers must limit their exposure to the cities. Maybe some of the Grounders are willing to trade with the Walkers in exchange for certain unobtainable items that don't exist in the cities. Please continue your work on this as is so full of possibilities and the story very compelling. Hope to be hearing more from you soon!

P.S. I vote for boardgame with a possible Miniature expansion as well!

Kraken Fan #69

Clever Mojo Games
Clever Mojo Games's picture
Offline
Joined: 04/19/2009
Rust: Post-Apocalyptic Steampunk

I think RUST is a great name and I like Kraken's idea of the Grounders being mutated in some fashion...or maybe lots of fashions. Where the Engine-dwellers (do we call them "Walkers" as Kraken suggests?) rely on steam-powered mech for their daily existence, the Grounders rely upon biological "mech", i.e. plants and animals purposefully mutated to be their weapons and defenses and machines. The Grounders defend their cities because the radiation is their power source. It gives them the means of mutating and controlling the world around them.

So, in the base game you have the Walkers and the Grounders battling for control of strategic locations on a post-apocalyptic map. When RUST becomes a success then you lease the CYCLONES expansion to introduce the air based faction who circle the globe in cities supported by giant balloons and have electrical machines that control the weather. Then the TSUNAMIS expansion to bring in the ocean-dwellers and their floating cities and symbiosis with the marine mammals.

Ah yes, if you're gonna plan, plan big!

:-)

Cattlemark
Offline
Joined: 07/11/2010
Long time no see...

This is really funny....I'd been thinking of this game lately as well and wondering if you ever went any further with the ideas we had discussed together about it (years ago).

I've still got the original emails as well and would love to get back into discussion about it if you want. PM me if you want to, and I'll send my new email over.

I say go LCG route, it's what I've been planning with any CCG-like ideas I've had lately, and this game is actually well-suited and thematic for the LCG route.

CloudBuster
Offline
Joined: 04/14/2009
Awesome! :)

Hey!
I like this a lot! Sounds like you've got a lot of support, too! I think you should do this!

When I was reading everyone's descriptions, I kept thinking of an awful, yet 100% steam-punk movie called Mutant Chronicles. Have any of you guys seen this movie? I hated it, BUT....if you haven't seen it you might consider watching it just to get some ideas. Think of Buck Rogers in an iron flying machine powered by coal and steam.

I love the name of the game...RUST is great. I also like the term "Grounders" and the expansion ideas. I wonder...would it be a good idea for some of the players to play as Grounders, or is it better to have everyone in control of an Engine? Balance will be harder if the players can be Grounders or Engine Lords (for lack of a better term).

I've been working on a space-themed game and the ideas I had might work for this, too. For my game, each player has a Control Console that looks like the instrumentation you might find inside the cockpit of a space ship. This is where you control shields, engines, weapons, etc. I'll have little holes drilled in strategic places and as you get upgrades for your ship, you simply move a peg to the appropriate spot on the console. The game board is used to show the movement of your ship(s) and for gathering resources.

So...I wonder if this concept could be used for RUST? Each player has a console that represents the control panel of an Engine. The board is used to stage movement, battles, resource gathering, etc.

This kills my idea of the players being Grounders, though. I don't know what control scheme you'd have for those.

-CB-

Casamyr
Offline
Joined: 07/28/2008
Thanks for all the support

Thanks for all the support everyone, it looks like Rust is going to go down the path of the design. I must give a big shout to cattlemark who, a few years ago, was the other half in the workings for this as a CCG.

CloudBuster: I do actually like your idea of a 'console' that can be used for all sorts of different things. It has a lot of things going for it and it may just be the thing to represent the 'Engine'

I have a few ideas for mechanics already which I'm going to move to a blog here on BGDF, which seems the most appropriate place for it. Please don't hesitate for fire comments there, here via PMs anything really.

romassanta
Offline
Joined: 07/28/2010
Despite how much I like this..

I love steampunk and dieselpunk. However I can´t really shut my eyes to certain things.
Are you aware that you would be ripping the idea for this boardgame from the author Philip Reeve and his "The hungry city chronicles"?
I do not think he would appreciate someone making money on his copymark.
I find it hard to believe that this idea didn´t come from reading one of his books, especially since you point to the aggressivness of these walking & rolling cities which they are in his books. Especially the german "Traktionstadt", "Jagdstadt" and "Panzerstadt".

Cheers,
Rob

Casamyr
Offline
Joined: 07/28/2008
Honestly

I didn't know there was a series with this idea, and would ever intentionally try to make money of someone else's copyright. I think I had better google the author and see what's what. It'll really depend on how similar the worlds are I guess. It'd be a damn shame for this to happen. THings have changed quite a lot from huge rolling cities to much smaller vessels crewed only by a few people seeking resources and artefacts for their home cities. It may be quite different to this series of books. I'll need to check on them though to make sure

Thanks for the heads up though.

CloudBuster
Offline
Joined: 04/14/2009
Good point...however...

romassanta wrote:
I love steampunk and dieselpunk. However I can´t really shut my eyes to certain things.
Are you aware that you would be ripping the idea for this boardgame from the author Philip Reeve and his "The hungry city chronicles"?
I do not think he would appreciate someone making money on his copymark.
I find it hard to believe that this idea didn´t come from reading one of his books, especially since you point to the aggressivness of these walking & rolling cities which they are in his books. Especially the german "Traktionstadt", "Jagdstadt" and "Panzerstadt".

Cheers,
Rob

Thanks for pointing this out, but I've never heard of this author or his books. In fact, as I pointed out in my post here and on the gaming blog, many of the ideas I have presented came from a game I'm already working on. My game and this one happen to be very similar and I figured some of the same mechanics would work. I can't speak for everyone else, but I'm not worried about similarities (even very close ones) to this game and a previously published work. Any similarities are purely coincidental. Have you read the blog yet? You can see how everything has come together from the posts there.

Your suggestion that we are "ripping the idea for this boardgame from the author" assumes that we've read his work. I, for one, have not.

I guess we should've seen lots of law suits from the Bram Stoker family against the Twilight Series by now, eh? Or all the other zillions of Dracula movies and books that have been floating around since 1897?

Clever Mojo Games
Clever Mojo Games's picture
Offline
Joined: 04/19/2009
Me Neither

Romassanta, I too have never heard of this series of books. I actually find the idea of cities chasing each other around and "consuming" each other to be a bit on the ridiculous side. Not to say that the books aren't good...I've never heard of them until now so I can't say...but there has got to be at least a thin thread of logic and reason and that concept just strains believability.

The "Engines" in RUST (our working title) are more like the Jawa crawlers from Star Wars...oops, hope George Lucas isn't reading this...big enough for a fair-sized crew but not "city-sized" by any means.

What I was interested to see, is that Peter Jackson is supposedly making a movie based on the books. That ought to awesome and if we can release our game before that we ought to be able to ride a surge in publicity to increased sales.

Cattlemark
Offline
Joined: 07/11/2010
Ideas Evolve

If I had heard of this book back when ideas were first being batted around (in 2007), then I would have been the first to say the idea resembled it. I absolutely can't stand a creation/idea being similar to another. Both the ideas are creations, but the latter idea usually has to live in the shadow of the former or "original" idea. I've only recently heard of these books (with the Peter Jackson announcement). When I read the article I thought it was interesting that a somewhat similar (if similar can be only two things: steampunk and city-sized machines) idea had been written as a book series.

I've watched the ideas for RUST from three years ago change a lot since this recent posting, and now, it's hardly similar at all since the machines (which used to be large, but not exactly city-sized, more like a couple of blocks) are now only a few scant stories tall. I might not even personally like the change in size or setting, but it's not and never has been my idea.

This is just an example of the ever-evolving, ever-inspired creative process, of which none of us have any control over.

Creativity, Idea, and Imagination is simply the process of being inspired by Creation.

Casamyr
Offline
Joined: 07/28/2008
Having read through the

Having read through the synopsis of the books, I think there is big enough difference between the world conceived by Philip Reeves' 'Mortal Engines' books and the world and game of RUST to not be overly concerned about treading on possible copyright issues.

Pastor_Mora
Pastor_Mora's picture
Offline
Joined: 01/05/2010
Making money ???????? LOL

romassanta wrote:
I do not think he would appreciate someone making money on his copymark.

That's a good one!! LOL
Making money with boardgames!!!
Oh, boy, you are killing me...

romassanta
Offline
Joined: 07/28/2010
And it continues

I was not attacking you, I thought of it as enlightening you so that you don´t pour a hell of a lot of time and money on something that you won´t be able to publish. It has happened before and it will happen again, sadly (my thoughts run to the Fallout pen and paper RPG. Now called EXODUS instead and it isn´t as good as it should have been).
Since I am a fan of steampunk and dieselpunk, as well as "The Hungry City Chronicles", which isn´t really big cities "eating" eachother. They scavange for spare parts to replace and/or expand their on traction town.
There aren´t just big things, there are small villages on traction with only a couple of people. But who wants to hear about small villages when the books are about the fate of the world?
I would find it wise to just check the legal things down this route, just for your own precaution.
I am also a big fan of boardgames, I know it is hard to make money from them. But I don´t think the suits at the lawfirm hired to pick you clean mind about that, all they see is blood. I for one would buy your boardgame if it is finished and published.
No flaming needed since I am on your side, please do continue and don´t mind me.

P.s. Almost forgot a thing. Using material from classical books are not the same thing as "borrowing" things from new stuff, especially stuff that has the attention of the film industry.

/Rob

CloudBuster
Offline
Joined: 04/14/2009
No worries, dude.

Hi Romassanta,

I had to think about your post before I responded. I didn't really think you were attacking us, but your turn of phrase seemed a bit accusing. My apologies if I sounded defensive.

Instead of

Romassanta wrote:
"Are you aware that you would be ripping the idea for this boardgame from the author Philip Reeve and his "The hungry city chronicles"? I do not think he would appreciate someone making money on his copymark.

You could say,

CloudBuster wrote:

"This reminds me of a series of books called "The Hungry City Chronicles" Have you read these books? Their theme is very close to theme of your game and you might want to check copywrites."

This way, you bring up the same point without accusing anyone of plagiarism or the theft of intellectual property.

This phrase is the one that got my blood boiling (at first):

Romassanta wrote:
I find it hard to believe that this idea didn´t come from reading one of his books....

Right there you pretty much accuse Casamyr of deliberately taking the theme of the books and making a board game out of them.

However, there was something else about the tone of your post that made me think it was more of a warning post, rather than an accusatory finger pointing post. Thanks very much for clarifying it! :)

-CB-

Casamyr
Offline
Joined: 07/28/2008
Legality of things

I agree with you there about the flaming thing, and I really appreciate bring this to our attention and certainly don't see this as an attack.

Not having read 'The hungry City Chronicles' nor even heard about it until now, I thought this was a pretty unique idea, but obviously not. ;-)

It's probably not a silly idea to check the legality of things, though I do honestly believe there is enough of difference in the game compared to Reeve's world that could well be a non-issue, but it is better to be prepared than not I guess. Not that I would know how to go about this mind you.

The worlds are quite different, with the only similarity being the Engines (though crawlers and walkers with small crews isn't really the same thing as cities and villages hoisted up onto tracks and then roaming the wastes that is the world) and that humanity are scavenging for resources and new-old tech for their cities, apart from that I see it as being very very different - remember this is just solely from my read through of the series synopsis. Maybe the way around this is to return to the original idea, though that setting as already been done before.

Which, I think, brings me to my last point. there's really a finite number of tropes out there and it really comes down to how you take them and change them and turn it into something else called transformative works. It's not copying someone else's idea, it's more like using that idea to create a whole new work, which is kinda where this falls I think. Though the idea came from my head, before I even knew such a book or series even existed. I didn't even google steampunk moving machine cities to see what came up, I just went with the flow as it happened.

I'm in total agreement with the difference in classical novels vs modern as well.

Syndicate content


forum | by Dr. Radut