So I have been working on this game for over a year now. It's a random map, resource collection game, with an attempt to encourage player interaction.
Here is the story. (I am no writer)
Your people have started to spread among the stars. The bad news, you aren’t the only ones nearby that are starting their journey to the stars. The worse news, all the good star systems are already colonized by older races. The good news, you aren’t near any of those good star systems. If you want to compete in the greater galaxy, you need to have as much influence as possible over this backwater. The sooner the better.
Player interaction is encouraged through resource distribution, requirements that trade and routing for new Outposts need to be clear, or the blocking player(s) can ask for something, a fee or quid pro quo.
The game is meant to be light hearted, if mean. If a player has been hoarding Hydrogen, a resource, you could play Careless Smoker, an Event, on them, and all their Hydrogen goes bye-bye. One of the bonuses is called Rabbits! and goes to the first player to deploy all their Outposts.
I don't want to go parody, just not full serious. There is nothing to explore, unless I implement something with actually interacting with the older races. But I would not likely make that exploring, just make it known. I am not trying to cram every game mechanic I can find in here.