Hello everyone. I recently created a forum asking for suggestions on a name for my game. Now I am having the opposite problem. I have a name, but I cannot think of a good backstory that fits with the name.
The name of the game is "Skyward". It is a conquest style game that primarily focuses on space combat. Players build fleets of ships and try to take control of all the planets in the galaxy.
I love the name "Skyward", but I cannot think of any way to integrate the name with the game since combat takes place in space and not in the sky. In addition, players are not heading towards the sky. I have tried to resolve it by making Skyward the name of a military project or something along that line, but it didn't work very well.
Does anyone have any suggestions?
I agree with you guys. I should focus on the mechanics rather than the name of the game at this point. Sometimes I just get carried away.
I have been working on making the space aspect unique. Currently, I have a rough three dimensional space combat system. Basically, there are three possible levels/altitudes that a ship can be in (level 1 -3). To attack another ship, your ship must be within firing range and also have guns aimed at the target. Each ship has guns oriented in different positions. For example, fighters can shoot only forward, bombers can shoot forward and downward, frigates can shoot horizontally, and capital ships can shoot in every direction.