you know - every once in a while someone has the idea of creating the next "super robot battles game". know its my turn and I want this game to be a card game. I have 90% of the core rules ready (based on earlier designs) - but would like to ask the community for feedback. usually i design games with my own vision in mind - but in this case i would like to hear your oppinions before going in (the probably wrong) production direction.
So its all about 2 or more players bringing giant robots in cardform onto the playing field and battling each other with skills and weapons. you are able to attach "parts" to your bot-cards to equip them with weapons, shield generators and so on.
QUESTION 1: victory conditions
this is rather easy: what victory contition would you like to see? i have five possibilities:
defeat all enemy robots
destroy your enemies home-base (the place where he brings robots into play)
win via terrain control, by locating bots on important terrain locations
gather 7 victory points by blasting opponents bots into pieces
(my favorite): a combination of all of the above: for destroying bots or the homebase and by controlling terrain, you get victory points. the first player who has 7 points, wins the game.
QUESTION 2: robot parts
you will be able to upgrade your bots by attaching cards to them. the question is how far shall i go with this system? how complex? how strict? theese are the options:
robots are represented by cards, you only attach special skills and only a few of them - this allows robots to be unique and characterful. they have all weapons built-in already and additional cards just make them stronger. this reduces freedom of robot design a lot.
robots are empty frames and you have to attach quite a few cards to them (skills, attacks)
robots are divided into card-parts and you have to attach everything from chassis, to gears and weapons. this removes a lot of flavor from the game - as there are no robot cards (just parts). this approach allows maximum freedom of robot design.
QUESTION 3: the setting
also very easy, im just asking if you prefer a pre-set setting or something new:
Generic (my favorite) - a new setting written by me, allows maximum design freedom but lacks material.
Gundam Wing - lots of material and flavor, but copyright problems etc.
Super Robot Wars - lots of material and flavor, but copyright problems etc.
Mega Man - lots of material and flavor, but copyright problems etc.
thats all for now, you can answer like a poll (1:a, 2:b etc.) or write some of your thoughts. thank you for your feedback!
yay feedback!
I am well aware about the IP problems that can occur when using a franchise without permission. it has to be said that im not planning to make a commercial project. the initial thought was: i have to use pictures of some sort for the game and at least in the earlier design stages, it would be stolen graphics. so the logical next step was to adapt all pictures from a franchise with lots of material and base the whole game on it. but - i really dont want to sound like im planning to do something illegal (i have already decided for a custom setting, wich does not solve the picture problem).
regarding the game, maybe i should add: add player controls a small group of robots and not a single robot. and each player will bring his own deck (containing robots, parts, weapons, skills, pilots, terrain and events).
what about the terrain control victory condition? anyone who is thinking this could work?