So a while back i posted about a superhero game i was working on that once play tested just felt like it really draaaaged on. This weekend, while looking through the posts here I came across the tavern game, and subsequently onto the Potion-Making:practice page. The mechanics of t his game really enthralled me, but i didn't think much of it at first. Then, on the way to work this morning i was fooling around with this game on my phone called Middle Manager of Justice where you play a government agent building the facilities for a super hero team. I thought to myself, what a great idea this would be for a card game! Subsequently my thought went back to the tavern game (giving credit where it's due) and back to potion-making. I have this idea now and I need to know what you think.
theme:
the idea is that everyone are the government workers for the superhero union. You're job is to get the best base so you can hopefully be promoted from Ruralville, North Dakota to a big city where you can really do some good.
gameplay
There is a draw pile in the middle with 3-5 (not sure yet) cards laid out. as well as a superpowered people deck with 3 heroes/villains laid out. players will take turn drawing resources either from the ones laid out or the draw pile (like ticket to ride) working towards gathering enough to build the rooms they have in their hands. People want to rush to the rooms because not only will they have bonuses on them, but they will also attract the superpowered people to come work for you. The hero/villains will have different abilities as well as a attack/defense thing similar to MtG. The idea is that crimes will appear and players have to use the heroes they have available to either fight these crimes for points or try to mess with the other players.
Let's say you have a superman type character who has 6 attack and 3 defense, you might want to send him to your opponents base to destroy a room or try to take out a hero. Things will be incorporated from my previous idea like, if the player doesn't have a medical bay and their hero dies, instead of going back to the base he's discarded. And where as the hero abilities will be more geared towards defense and crime/prevention, players will be able to build rooms to get villains as well that are offensive.
So to define people will either be good/neutral/bad\
good = defensive
neutral = kinda crappy but can be played anywhere
bad= offensive
heroes and villains cant be placed in adjacent rooms.
I'm thinking now that i have this written down that maybe i can have the room builds in the middle, and players just draw straight cards that have different materials (again, think ticket to ride) and they have to build from the rooms available.
goal:
to get the total of points decided beforehand
summary:
for those of you skipping everything else, heres the summary.
The table would be set like this
P1 [][][][][][]
Crime Deck [][][]
People [][][]
rooms [][][][][]
resource draw [][][]
p2 [][][][][][]
players would be able to make 1 move per turn.
-either to defeat an available crime
-use their resources to build a room (up to 6 can be built)
-use their available rooms to get more heroes
-attack the other player (not worth any points but you could dehabilitate him for a while)
winners the first to (20?) points.
Thoughts?
i just thought of something,
do you guys feel like this would be better if you had the heroes in your hand and you could only play em when the rooms available gave you enough points to play em? And different cards could destroy rooms to let new ones in, as well as attack the heroes other players have available,
and you'd be able to have 1 hero per room in play like before, but heroes/villarns could not be adjacent and all that.
Idk though , i think the building your own dungeon would be better, but i'd be looking at a lot more work with the cards i think.