Hello all,
I am currently working on a game that is a survival worker placement and base building type game. It will play similarly to Stone Age/Agricola/Dead of Winter. Its post apacolyptic (not zombies). Each player has a home board in front of them similar to Agricola/Caverna. It has squares to build certain things on. There is also a main board that has locations, Similar to Stone Age. they start out with two workers and place them in turn order. The resource collecting will work similar to stone age but a little different. Each location has certain types of resources, many of the locations have some of the same ones but might be more accesible depending on where you are. Each of the locations resources has a number by it. Example: The gas station has = Gas-3 Junk-4 Food-5 Weapons-6. Depending on how many workers you place there, determines the amount of dice you roll. you then roll the dice and you can get up to the sum in loot. Say I placed 2 workers at the gas station, and rolled a 3 and 4. I can spend 7. I could get 2 gas, a Gas and a Junk, or i could get a junk, food, or weapon. Only up to 7 though. And the police station has weapons at a lower number and the grocery store has food at a lower number. so on and so forth. On a players turn he can place workers on the main board or at his "Camp" (homeboard). He places them at his camp to do certain things like build shelters or farm or construct walls. So you have to balance out sending people on supply runs to the "City" (mainboard), and having people stay and work at the Camp (homeboard). That part I have a pretty good idea of how I want it. The part I'm struggling with is that in order to build better shelters (to hold more workers) or any buildings or upgrades to your camp, I had one of the spots on the main board be the Library. The library you can get Blueprint Cards. Blueprints allow you to construct new features in your camp. Example: you start out with a shelter that holds 2 people, but you can build a normal shelter that holds 1 worker whenever you want by spending the necessary resources and placing a worker where you want it built. later on you want more survivors so you want to build more shelters. But you get the blueprints to build a "TENT" so you can build tents which are more efficient. Or you get blueprints to build a Cabin, or a Woodcutting lodge, or a water catcher. so on and so on. I was wondering if anyone had any Ideas on how to implement these blueprint cards into the game?
Do I have a deck that has them all in it? what happens when you draw one? does it go by your homeboard so you know what you have blueprints to build? does that mean theres a limited number of the same type of blueprint in the deck?
Any Ideas would be appreciated.
The rest of the synopsis for the game is simply that all the players are fighting over the resources of the main board while also trying to build up their camp to make it more effecient and to get Victory points. Which is how you win the game. At the end of the game you add up things you have at your camp and your workers and other things like that and who has the most VP's wins. Players can also go to a space that lets them "Explore" where they are gone for the whole next turn but can come back with better loot, but it is very dangerous. Players can also try and steal things from other camps and fight other workers at the same location for more resources and such.
But for now I am mainly hung up on the Blueprints. So any ideas or feedback would be much apreciated.
Thanks Guys!
I was thinking about having a side board with 12 "rounds" on it. After every round an event card would flip causing an effect to all players such as "Storm" or "Food Shortage" and good things as well. At the end of 12 rounds the game ends. Maybe on that board, every round unlocks a certain tier of blueprints? preventing people from getting way ahead of anyone else. I like that. So the first couple rounds there are a lot of pretty standard blueprints available. But later on there are more advanced ones that cost more. and maybe you have to go to the library or townhall to purchase a blueprint?
Thoughts?