Skip to Content
 

Survivor

12 replies [Last post]
Blazingwolves
Offline
Joined: 12/24/2011

Hey. I'm new here, and I have some new AWESOME game ideas. Okay, I wanted to share one of them: Survivor. There are many zombie games made, but none like mine. My idea is that you are playing as a survivor in a neighborhood. ZOmbIe ApOcaLYpsE happens and you wake up to your parents (?) attacking you. The whole game's premise is to survive, but there are alternate goals such as finding other survivors or a chopper, etc. It is played on dumptruck loads of maps created with graph paper. It has roads, houses, stores (WAL-MART) highways, and everything else! Your character has a few stats: Health (100) Speed (10/ how many grid spaces you can move in a turn) and Strength (80 lbs/ how much weight you can carry). You don't know what are in houses until you enter, and lift up the flap that is covering the house, and scavenge for food, lumber, weapons, clothes, etc. Combat is simple, and its very realistic. There are seasons in the game that affect gameplay, along with days and months. Very importantly there are times of the day; Night, Morning, Noon, and Afternoon. It cycles. Anyways, I'll add more later. I'm way excited about this!

bonsaigames
bonsaigames's picture
Offline
Joined: 12/20/2010
Enthusiastic Hello

Welcome and best of luck!
Looking forward to hearing your ideas.

Levi Mote
Bonsai Entertainment
www.bonsaigames.net

Blazingwolves
Offline
Joined: 12/24/2011
Thanks

Thanks. Feedback?

Blazingwolves
Offline
Joined: 12/24/2011
More

Some other things. Each period of the day follows as:
Night: stay inside the house, get some sleep (hopefully) and hope zombies don't break through!
Morning: zombies start to wander off! Get a head start on the day, but watch your head!
Noon: best time to be out. Scavenge for food, lumber, weapons, etc.
Afternoon: wrap things up, as zombies are coming back out
Night: *

Each time period consists of about 10 to 20 turns (ish). Seasons consist of 10 (ish) days.

Character stats:
Health (100) only recovered by eating food or healthpacks. And yes, you lose health if gone without food and/or sleep.
Speed (10) how many grid spaces you can move per turn
Strength (80 lbs) how much weight you can carry.

You have a hunger meter, a sleep meter.

Maps are graph paper with roof flaps covering buildings. There are markings on the map to show were zombies are. You might find a car, but you also have to pick the lock and/or find keys. Hopefully it has gas! Your house needs barricades and food, plus gas for generator. Don't forget water!

I have thought about a main goal, but it mainly is just a survival game. You could find survivors to take in, or even a plane/chopper and win the game. (?)

I am super excited about this!

What do you think?

Blazingwolves
Offline
Joined: 12/24/2011
Added zombie types and

Added zombie types and Stamina plus hunger. Feedback?

PierreNZ
PierreNZ's picture
Offline
Joined: 10/01/2011
.

Sounds like you got yourself a meaty project :-)

I would worry about the time it takes to play (although some gamers are happy spending 4-8hrs on the same game). From the above, assuming one minute per turn per player, 4 periods x 10 turns x 10 days = 400min per player so 800 for a two player thing, over 13hrs. But hey, why not? :-)

My suggestion is to make a very basic prototype and take it for a test drive. You might realise than 100 Health is too much (or not enough). It'll help you add real numbers to your description and get a feel for where you're going with this.

Best of luck!

Blazingwolves
Offline
Joined: 12/24/2011
Hm...

Okay. Actually, it's a solo game. And i'm the kinda guy who would LOVE to spend hours on a game. Plus, damage done to player goes around 10ish at minimum, plus you have a 1 out of 6 chance of becoming infected by a zombie even if dealt 1 dmg, and becoming infected means game over. Yah, it's solo. ALTHOUGH, you could play with MORE than one players, SO THAT WOULD BE REALLY COOL! Great idea!

Check out Imminance!!!!

LordRooster
Offline
Joined: 02/19/2012
Zombies are fun. Scavenging

Zombies are fun. Scavenging is fun. Building a fortress so that you may turtle and defend yourself against overwhelming odds is fun. I suddenly want to play Minecraft.

Your scale confuses me. You've got a day/night cycle AND a seasonal cycle?

Does this game have an end?

Blazingwolves
Offline
Joined: 12/24/2011
yup/new stuff

Each day is 25 minutes long. Morning, noon, evening are 5 minutes, and night is 10 minutes. Each season is 2 full days, totaling 50 minutes for one season. A year is 4 seasons, 200 minutes, or 3 hours and 20 minutes to play a year. Much like my game, Imminance (Check it out) it's not meant to be played in one sitting. Rather, over real life weeks of play.

I ADDED 2 NEW THINGS THAT ARE EPIC!!!!
First, there will be expansions that add special areas, zombies, and skills (more on that later). Packs add one specific new thing, such as 5 new zombies or 10 new vehicles.

Skills are continous buffs that the player may get by achieveing the requirements. An example is Marksman. After getting 15 headshots, you have learned this skill. This skill allows you to reroll one missed dice when in combat. It could later be even more upgraded by achieving the specific requirements.

Sundog
Sundog's picture
Offline
Joined: 12/09/2008
I am Legend

Blazingwolves wrote:
Okay. Actually, it's a solo game. And i'm the kinda guy who would LOVE to spend hours on a game. Plus, damage done to player goes around 10ish at minimum, plus you have a 1 out of 6 chance of becoming infected by a zombie even if dealt 1 dmg, and becoming infected means game over. Yah, it's solo. ALTHOUGH, you could play with MORE than one players, SO THAT WOULD BE REALLY COOL! Great idea!

Check out Imminance!!!!


First off; Welcome! I'm not really into zombies at all, but your idea sounds interesting. This reminds me of the movie "I Am Legend" with Will Smith; and feels like a computer game made into a board game - which isn't negative at all - just saying.
I know your ok with the single player/epic scale direction - & that's cool, but I could really get into this game if it were scaled down a bit in terms of play-time and game size. I'd also like to play a zombie in this type of setup to create player interaction in a 2-6 player game. It would be a blast to have 6 people playing zombies and 1 playing "The Legend" or survivor. Kinda of an escape and chase type of feel. Just my opinion... Great start!

Blazingwolves
Offline
Joined: 12/24/2011
Yah...

Yah. Since I have categorized all my games into epic,generic, and flash, this falls in the epic category,meaning play goes over months. It is fast as you can play for five to five hundred minutes!

Blazingwolves
Offline
Joined: 12/24/2011
Yah...

Yah. Since I have categorized all my games into epic,generic, and flash, this falls in the epic category,meaning play goes over months. It is fast as you can play for five to five hundred minutes!

SlyBlu7
Offline
Joined: 03/15/2012
I like the idea, but I think

I like the idea, but I think that one you start getting into a solo game which takes multiple sittings you start to compete with videogames and electronic media, which is a losing battle (sadly). Explain the draw to me - why would I want to sit and play a game (survival or otherwise) with no end? And why would I want to do it alone?

You have a lot of really awesome ideas, but you have to give players a reason to want to explore all of them. How do I win your game? Do I just walk away when I'm bored and say "I lived until I got tired of this"? What stops me from doing that after the first day-cycle? What sense of accomplishment does that provide?

This would make an awesome computer game, maybe even an MMO - an endless simulation of what it could be like. But for a boardgame, I think it would be hard to find players willing to dedicate that much time. 'Risk', 'Axis and Allies', and 'Proud Monster' can all take *days* to play, even with dedicated gamers. When is the last time someone asked if you wanted to play a game of Risk? Did you finish the game? People play games to pass the time, and if your game can't be wrapped up in an hour or two, you are losing a huge part of the market.

Syndicate content


forum | by Dr. Radut