I have been thinking of entering into the "paid PnP" arena for awhile now and have been working on this design for awhile. It was initially designed to be just a straight "roll and move", but some input I've received on Board Game Geek has made me rethink my strategy.
I'm thinking of basing the mechanics solely around passenger transport to keep things simple. Tile laying would form the first part of the game. Players would build from a central city tile (here's where hex would be better possibly) outward. Each player draws a tile and lays it where appropriate. Trains all start at the central area and once a second city tile is laid, players may move their trains.
Instead of money, players would be awarded points based on deliveries. I've also thought of having reward points for completing routes, possibly on cards. ie. players draw 3 cards initially, each with a route (towns likely will be colour coded). First player to complete a certain route gets bonus points. Also possible are passenger bonuses. so you can haul passengers on any route (say A-B), but if your card has A-C, you get a bonus based on having that route.
Trians will be upgradable as well for a certain number of points, with a total of 4 different trains in the game, all better than the previous one.
Cards would have routes on them as well as certain situations (lose loads, derailment, etc) and there will also be certain "blocker" cards to avoid these situations, similar to a Get out of Jail Free card.
Goal would be to reach a certain number of points and/or complete all of your routes.
It's a bit more work than just a simple roll and move, but adds alot more options for strategy and interaction.
======================
Regards,
Dan M.
I like your ideas for the domino game, it adds much more to it. I haven't actually played the original, but I have played Empire Builder alot
My thoughts for the track were to essentially have it communal, as a sort of shared game board.
I thought of having different coloured tiles per player, but that may confuse things (also may make things easier as well)
Crossing another players track would cost a certain amount of points as well as using another player's track
This would simplify things alot in my opinion. The first player to make a direct connection (whether it be A-B-C or A-C, or whichever), will receive the bonus construction points. Delivery points would be for each passenger unit delivered, but if you deliver a passenger on one of your "preferred" routes, you get 1 bonus point per passenger. This will encourage players to lay their own routes.
Another possibility would be to have varying town sizes with different cargo productions (ie, small towns have one passenger unit, medium have 2 and large have 3)
I was thinking players trains didn't have to stop ina town enroute, IE, if they want to travel between A-C but B is in the way, they can do so, there are just no bonus points.
It's still very much a WIP. I don't want to make things too complex and yet I want to introduce a certain amount of strategy into it as well.
Regards,
Dan M