I have an idea in mind where players control four pieces that are moved on four different tracks. There will be 3-4 pit stops that requires all four pieces to reach each pit stop before all four pieces can move again. The goal will be to move all of your pieces as far as they can go with a player's last place piece representing your final score (Knizia like).
Can you think of an interesting situation where people or things have to wait for their slowest member before continuing to advance?
Thanks in advance.
I actually thought of the mountain hiking idea with stopping along the way. Does anyone know any specific historical examples of team exploration and meeting up at specific locations from time to time? Or how about something that involves checkpoints where teams have to check in before they proceed?