I had an idea for a game combining deduction and resource gathering with a somewhat religious (anti-religious?) theme. It is based on the idea that nobody really knows which religion is "right", until "the end".
So like Clue, a religion would be chosen randomly and anonymously at the beginning of the game from a deck of possible religions. It would be set aside in envelope or something.
Throughout the game players would do "good deeds", which count for a subset of the possible religions. Players will also be able to take actions to learn which religions are not "real" thus being better able to direct their good deed efforts.
The game plays out over a specified number of rounds and at the end the "real" religion is revealed. Players will get victory points for deeds they have done that are recognized by the "real" religion. The player with the most points wins.
So I have two questions:
* At a purely mechanical level, does this sound interesting?
* Is my proposed theme too offensive to work?
All are great ideas, but I have questions about how they affect the theme.
Ancient or Dead religions: I had thought about this and I like it from an artwork and theme standpoint. My concern is that the game thematically makes the most sense with religions that were around at the same time. Perhaps going with gods from a particular pantheon would work best in this case, but it would be hard to be faithful to the mythology of a pantheon, AND make the theme make sense.
Letting user actions decide the "real" god: it was said twice that this would be more interesting. Perhaps you are right, but doesn't it make very little sense thematically? Lots of people wishing a religion was true doesn't mean it definitely is...
I will say that the comments have me thinking on a political party type of game, but that feels more complicated than this.