'Ello people.
This part of the forums I like because all'o'ya clever minds are great at making up game mechanics on Q. So throw em at me. :)
Here are some themes to get them gears turnin':
- Good ways of implementing co-op?
- Finding equipment is fun! "You found an 'Interdimensional Lazor-ray Hair dryer!' Shoot away baby!"
This is not some ambitious attempt at getting published. You just gotta keep exercising that creative muscle!
awright, lets lay down some groundwork x) So this is what i've got: 1. I'm using a traditional board over which players will be traveling by spaces. I'd rather have the board be non-linear, kind of like Mario Party (in lack of a better example). I also have'n yet decided on movement. There's quite a lot of options here. 2. I want the players to be able to choose from different characters with their own rules. Each character should be very unique but I want players to still feel like they're playing the same game. I think player interaction could help with this. 3. Regarding items, there should be a LOT. Random equipment and weapons and expendables and etc. 4. Combat. I don't really know what to do with this, but I want it. That's about it for the moment. Get jiggy with it. And in case the textblock made you forget what I want you to do, check the name of the thread. Btw I've been writing all of this on my phone so excuse the ungracyness of this post :p