Introduction:
Me and my wife reciently had a baby, and I wanted to devise a game simple enough to be played with one hand while on a walk that was still fun. I would love to hear anyone’s recommendations for games that could work like this. One of the constraints i want to make with this game is that it only contains tokens and a bag. (6 shapes X 5 colors = 30 tokens)
Overview:
Players draw tokens out of their bag. Each token has an effect that happens as it is drawn, which help players manipulate the tokens in their possession. Tokens have both a shape and color. The shape can be felt from inside the bag, and the shape is linked to the effects. The color comes into play with winning the game. and getting 3 of the same color to win.
Themes:
I am a little lacking in the theme department. The only thing i can think of is collecting specific colored animals for a zoo. Suggestions are welcome
Play:
On your turn, draw a token from your bag, resolving its action. Tokens drawn stay in your hand, and can be affected by other tokens.
Tokens: (using a few sets of polyhedral dice as they are uniform shapes, and different colors)
D4 Re-activate an ability from a token in your hand
D6 swap with bank for a different colored token of the same shape
D8 other player can't win their next turn
D10 swap with opponent’s hand tokens of your choice
D12 hold this and two other like colors to win
D20 Return at least one token to the bank
Winning:
Whenever you have 3 tokens including the D12 of the same color, and no red tokens, you win!
Design Considerations:
The game needs enough token shapes to feel like players are making strategic decisions, and enough colors to make the game last longer than a few seconds.
I don’t want to make it the token equivalent of Gin Rummy- draw a tile, discard a tile, wait till you get the right ones. But i also don’t want it to feel like you need to keep track of each 30 tokens like card counting. Light strategy and a good healthy portion of luck would be perfect.
Red Tokens: this is intended to give you something to want to throw away making the D20 token useful
D12 “Hold this and two like colors to win” doesn’t need to be here, it is just adding a shape. Without it, the player could win with any 3 or so tokens of like color.
D8 “Other player can’t win their next turn” I wanted some sort of defensive move, but I’m not sure if this token does more than give you more shape options. It doesn’t particularly help the player
I am toying with the idea of a discard pile and a hand limit of about 4 tokens, but I don’t want to add the complication of needing a table to play.
Anyone see any glaring flaws or have any good suggestions for me? Thanks in advance! First post here, I'm so glad i found this community.