So here's the theme. The game is set in a Wind In the Willows type universe, full of anthropomorphic gentlemanly woodland creatures. It's the annual forest feast, and each player controls a house hosting some of the woodland guests.
Each player has a player board representing the table at his house. It has 8 slots around its edges to represent where up to 8 guests are sitting. Throughout the game, players bribe guest cards to come to their house, where they are seated around the table. Bidding uses different varieties of tea, which players accumulate by rolling different combinations of dice.
Getting combos of different creatures sitting next to each other allows you to make different types of food. Creatures can be moved to a different spot at the table by rolling certain dice combos. The higher the importance of a creatures, the harder it is to move them.
As the game goes on, players bake more and more food, and bribe creatures away from each other, until the feast finally begins. Here's the interesting part. Your final score is based on several things. Which creatures are sitting next to who, how important your guests are, if you manged to feed everyone at your table, and if any creatures got eaten. (If certain creatures don't get enough/the right kinds of food, they get hungry and can eat creatures next to them. This can take a chunk out of you victory points, obviously, especially if the guest was important.)
Does this sound interesting? I'm working away at different mechanical models for it. I love the theme, though, and I think it has the potential for some awesome art.
Thanks Koatl. There's going to be a lot of balancing testing involved, I think. So many of the elements depend on all the others. Firstly, I think I need to figure out the types of creatures involved, and work out a food chain. Who would eat who if they are hungry, who would be able to fend off who, etc...
Trying to think up more woodland predators and prey. On the predator side I've got Bear, Wolf, Fox, Weasel, maybe Otter and Badger. On the prey side Squirrel, Rabbit, Mouse, Boar, Deer, Mole, Hedgehog, Beaver, Gopher... I might stick with just mammals. Maybe I should add birds and reptiles as well, but I don't want too many types.