Hey Everyone, I'm new here.
I have made a few games just to play with friends/family and here is my newest idea and I wanted some input. Thanks in advance, you all seem very nice so far.
The name so far is called Tourist Trap!
It plays out just like a Tower Defense game. The tourists come down a windy road and players place businesses along the path to try and "win their business" (instead of the blowing them up haha). Tourist only have so much cash on hand, so to speak, so after they shop at 3 places they are removed from the board. (Tourists are non-playing tokens) Players compete to have the most successful business(es).
Here are the things I got so far:
At the start of a players turn, they roll the dice. Place a new tourist token on the board and move them X amount of spaces. Move all other tourists on the board the same number of spaces.
When a tourists stops, all businesses within 1 space compete for the tourists' business (basically receive money from them). In order to get money from the tourist a player using 2d6's must roll higher than the tourists "Win-over" value.
There are 3 types of tourists: Poor, Middle Class, and Rich.
To win-over a Poor tourist a player must roll over a 7.
Middle Class: over a 9
Rich: over an 11 (Though they are rich, they are also stingy!)
Each pay out a different amount.
But wait! If multiple businesses are competing for the same customer you must roll higher than the win-over value and everyone else's roll to get the cash.
Each tourist has 3 chips underneath them, similar to an Axis and Allies chip. If you win-over a tourist you get cash, depending on your business, and a chip. The chip symbolizes Reputation and every 3 Rep chips you get gives you +1 to all of your rolls.
You win by having a total of 15 Rep Chips on your businesses.
Here is a few miscellaneous details:
All businesses start out as a Generic Business. Basically a simple plastic building of your color.
As a business performs well you can 'specialize' it and turn it into a Movie Theater, Restaurant, Hotel, etc. Why specialize? A generic business can only hold 6 Rep Tokens, but a specialized one can hold 10. Also they will bring in more cash and possibly give bonus rolls to a certain class of tourist. Example: A casino will give a +1 to all rolls when competing for a Rich Tourist.
Roll doubles? Counts as an Up Sell! Brings in more cash.
-Here are some things to work out:
-What to spend $$ on? Besides more businesses...
-Do I do Cards that can give special bonuses?
-Simply way to get the board from being swarmed with Tourists. Right now they pop out every turn! (the board is roughly 20 spaces)
-Ways to effect the other players if at all.
Thanks for reading!
You didn't say it, but I imagine the board to be a "road" of spaces, and you can place the businesses on either side of the space. When the road does an angle, placing a business in it is strategic, as you will have to decide how to place your business.
How many places do you expect a player to have, during the game? How many specialised businesss? Will there be a way to make lose reputation points from the other players?
The board so far is shaped like an upside down Omega symbol, except more rigid. Yes you are correct, the tourist move along a road and you can place businesses on either side.
Corner spots are good but cost more to place a business there.
I'm thinking about 3-4 businesses per player. Everyone should be able to specialize once, if they are doing well they may be able to get one or two more.
So far the only way to lose Rep is to roll double 1's, symbolizing a bad experience.