Hello everyone! I have two new game ideas that I just wanted a bit of feedback on. Mainly which one sounds more interesting, and if any of them have been done before extensively.
1st: A game where you combine the DNA from two animals to create new ones, and send them into battle. You're goal is to make the best combination of animals, with favorable traits from each animal. The animals come from one central deck, and each player will have some "Combine" cards, most will say things such as take Strength from animal one, and Health and Speed from animal two etc. and possibly some "Instant" type cards. There will be some mechanic as to which animals are up for use. I think the game would be easier if each players deck also contained animals, but I like the idea of each player fighting over a central animal pool.
2nd: A co-operative game in which players are defending a kingdom against goblins. The players play as certain advisors to the king, such as a General, who controls military, a Architect, who controls buildings, a Scientist, who controls research, a Wizard, who controls certain magical spells, someone in charge of resource gathering, and a Treasurer who controls which players get how much money from a certain pool. I think the possibilities for this are pretty huge, each player being in charge of distinct points of the defense, making the game very co-operative. I also love games where either everyone loses or everyone wins. I'm just unsure about this idea because of how it might not be overly fun because of how non-competitive it is, and also I feel as though some parts of it may of been done before.
Well that's it! Tell me what you think or which one of the ideas you would rather play!
DeFunkt29
I think you maybe went a bit too far away from any of my concepts haha. I really am not a big fan of the CIA idea, perhaps for a different game, but I just am a much bigger fan of a fantasy setting then something modern/computer based. But again, if anyone can name any games that are just like the one I've presented, don't be afraid to burst my bubble.
I guess I should of made myself clearer on the player amount point, I really agree that 4 players would be a good amount, and players will be able to have multiple jobs in one game. I could probably also streamline these job ideas so that there is not that large of a number. I personally have never found it hard to get enough people together to play a board game, but maybe I'm just lucky. I've always found the more the merrier for a board game, and I don't really want to limit players in this respect. I really don't even want this game to be possible with just 2 players.
As for a player controlling the "goblin" army (I may change this so it's more original), this is what I'm trying to avoid. I want this game to be purely co-operative, and probably cards being drawn will control the enemy army.
Thanks for the ideas