Like my board game collection the games I am designing are from a large scope of different themes. I tend to gravitate towards themes that have not been done (or at least not done well).
I made myself a vow that I would not go with a standard Fantasy themed game because there are so many of them and to me it seems "too easy"
The problem with this plan is that I am venturing close to the edge of "niche game design" where the theme will appeal to a much smaller inital market.
For example...I have been working on a game about rival grafitti artists...which at its heart is just a euro game with resource management and area control mechanics and a few other things. Will the theme really hurt the game? I dont think it will and it may actually attract new gamers to the hobby.
Who knows.
Thoughts?
I think the thing about creating games in these themes is that you need the game to resonate with those into the theme whether they are gamers or not. Almost how comic book movies often get panned by the big time fanboy comic people because they take liberties with the story/characters regardless of how good of a movie it is as just a movie.
It sounds like the Silicon Valley game mentioned does exactly that, however gamers who are not aware of the ins and outs of the theme would probably not see the true beauty of such a game.
I have played many a game and been on many a message board related to said game where someone points out some "unrealistic" part of the game only to be met with the "its not reality its a game mechanic" response. Finding that balance between the two isnt easy.
For my graffiti based game, I actually plan on working with real graffiti artists in both the graphic aspects of the game but to have them play-test it first.