I'm working on a game set in the French Quarter of New Orleans. I'm a huge fan of the city, it's culture and music, so my thought is to create a game which brings to life the fun, color and music of the "Vieux Carre."
Here are some thoughts I have so far...
The board would be a map of the French Quarter.
The object is to assemble a "first line" band and create the longest "second line" of paraders...basically have the longest contiguous line occupying the board.
How you plan your route, going past certain landmarks, affects whether you gain or lose paraders.
Occupy the most streets with your parade line once the city is full to win.
The art would be bright, bold and full of life like the city itself!
Or it could just be a push-your-luck crawl down Bourbon Street, trying to make it from end to end without getting robbed by pickpockets, hexed by a Juju witch doctor, lured away by "dancers" or falling down drunk...actually that sounds pretty fun too :)
bringing the soul of the city to life through a game would be more fun than going with the seedier/darker side. Put on some Dr. John, mix yourself up a Sazerac and let the party begin!
Do any existing games spring to mind given the object of the game described here? I suppose Hex is kind of similar, with the goal being to create a line from one edge of the board to the other. Tantrix is kind of similar, and I suppose you could be creating several parade lines which "occupy" parts of the Quarter instead of a single long one...either way I'm definitely going to keep working on this one.
Also thanks for clarifying the spiritual specifics...I was just spit-balling, but it's good (and certainly a requirement when really designing the game) to be true to the subject matter whenever possible.
Incidentally I really enjoy reading all of the care and thought you put into your responses, Soulfinger...you're indeed a big part of this community and I for one am grateful for that!