The War of the Worlds - One More Day, is a deck building, exploration and survival game based on events in the novel The War of the Worlds, by HG Wells. It can be played either solo or with 2 players working together.
You play as one of four Survivors (Journalist, Astronomer, Curate or Artillery Man) trying to stay alive and not give up hope, during the Martian invasion of Victorian England.
You will have to survive through one of twelve Stories (three per Survivor), exploring the six Locations (Horsell Common, Leatherhead, Weybridge, The City of London, Greenwich and The Coast), before the Martians eventualy succumb to the bacteria found on earth. The Stories include finding a loved one, learning about the Martians, inspiring your church-goers or aiding the British Army Artillery to destroy a Fighting Machine.
As you play through your story and explore the Locations, you will be impacted by the events from the Martian invasion that are unfolding around you – from tumultuous masses of people fleeing and blocking your way, the horror of stumbling upon a Martian pit, being slowed down by the Red Weed and of course coming face to face with the Fighting Machines themselves! These events slowly get more and more dangerous as the Incoming cylinders from Mars land, bringing more peril to Earth.
You will need to learn when to momentarily Dodge a foe, when to run away further to Evade them, or even when to take to an opportunity to Damage and maybe if you are very lucky, Destroy one.
Whilst exploring you will find ways to gain Stamina (to carry out extra actions), Intuition (to help you travel to new Locations) and the Queens Shilling (to develop your Survivors deck) purchasing new cards from things you find on The Road, or at the Locations you visit.
The War of the Worlds – One More Day, allows you to play through the stories of the individual people caught up in the events at the time of the Martian invasion, having to survive against desperate odds, one day at a time.
Hi,
The War of the Worlds - One More Day, is my first ever game :) It consists of approx 250 cards and 38 tokens for solo play. I am still working on the 2 player design. Play time is approx 1 hour solo.
I started designing this deck builder about 9 months ago, and I feel it is now at the stage where is it ready to go out for sharing and wider play testing. I hope to be able to get a printed version ready to mail out, and a digital version for the online platforms prepared (with text only on card fronts) once the card back art work is completed.
Game Overview -
At the start of the game you will need to select one of the four Survivor character cards (each with their own 10 card Survivor deck), take the appropriate amount of resource tokens and set their Health & Hope trackers based on the info from the Survivor character card. Then select one of three Stories to play through, this will give you objectives or tasks to achieve before the end of the game.
The types of cards in the game are -
* Survivor cards - which make up your deck/hand/discard and can be purchased from the Market Place
* Event deck - made up of predominantly negative events which impact on your Survivor. A number of these are drawn each turn.
* Incoming deck - increases the challenge of the Event deck as the game progresses.
* Six Location decks, which move into play to modify the Event which are drawn that turn, and also add cards to be purchased from the Market Place
The resources/measures in the game are -
* Queens Shilling token - to allow you purchase new cards for your deck
* Intuition token - to allow you to Travel to new Locations
* Stamina token - to allow you to draw an additional card to your hand
* Hope tracker - if you end your turn without Hope, the game ends
* Health tracker - if you end your turn without Health, the game ends
* Turn tracker - there are 15 turns plus a 5 card mini deck to randomise when the Martians succumb to Earths bacteria. Making the game 21-26 turns.
The basic out line of a turn -
* Advance the turn tracker
* Draw 5 cards from your Draw deck to form your Hand
* Draw Event cards – 3 from the Event deck if you aren't at a Location, or 1 Location Event and 2 from the Event deck if you are at a Location
* Engage with any Engagement cards which have been drawn
* Play cards from your Hand to your Discard pile to mitigate the negative effects of Events and Engagements
* Resolve the remaining Events and Engagement effects
* Discard Events cards, but remain Engaged with Engagements
* Potentially travel to a new Location
* Purchase new cards to your Discard pile from The Road or Location market places
Once you have an Engagement in play with you, they will damage you every turn unless you deal with them using your Survivor cards in your Hand,. The four options are -
* Dodge – this is Exhausts the Engagement for the rest of this turn so they cant hurt you, but they remain Engaged with you. They are Unexhausted before the start of the next turn.
* Evade – you run further away from the Engagement – but they are still around, ready to possibly Engage you again later on. Discard this card and shuffle it back into the Event deck.
* Destroy – The Removes an Engagement from the game completely. There are very limited number of cards in the game that will deal Damage to Engagements as I didn't want this to be a fighting game, as much as a survival game.
* Travel – If you gather and spend enough Intuition tokens to meet the requirement printed on each Location, you can Travel to the Location. This means a few good things – all Engagements are Evaded immediately (following above rules). The Location Event deck replaces one of the three Event cards drawn each turn (they are not necessarily good events in the Locations, but some might be better, and some will have information to progress your Survivors Story). Finally, more items are added to the Market Place whilst you are at this Location.
Hope that helps lay out the game. I will try and share some more info and details soon.
Any questions or comments are appreciated :)
Regards
Matt
The War of the Worlds - One More Day