I have been working on a trick-taking card game with similar mechanics to a card game called Jabberwocky.
The game will take place over a set number of rounds. The players hand size increases by one every round to the halfway point of the set number of rounds. After, the players hand size decreases back down. Each round consists of:
1) Cards dealt;
2) Trump revealed;
3) Players bid on the number of tricks they think they'll win. The number of total bids from all players cannot be equal to the number of cards in hand (kind of a screw the dealer mechanic);
4) Player to the left of dealer starts the first trick of the hand. The other players must follow suit, or they can play trump to win the trick, or play another card. The highest card of the led suit wins, or the highest trump wins the trick.
4a) After trick is complete the winning player collects one resource based on the led suit, plus a bonus if the trick was won with trump.
4b) The play continues the same way until all tricks are complete for the round.
5) Players check their tricks won with their bid. If they got the exact number, they collect 1 of each resource. If tricks won is higher or lower than their bid, they have to give up resources for the number over or under their bid to the player to the right.
6) Resources can be used to purchase Victory Point cards. There are 5 Victory Point cards laying face up on the table. There will be a stack of Victory Point cards to replace the purchased ones. Each VP card has a different number of resources required to use to purchase it. They also have different points, more resources required the higher the points.
Play continues in this manner until all the rounds are complete. I know there is still work to do but I just wanted to provided the gist of the game.
What I'm struggling with is theme. I thought about players being competitive detectives looking to impress the Chief and solve the most crimes. They all sit down and bid on intel, evidence and witnesses to use to solve crimes.
I'm not sold on the theme and would appreciate any ideas of theme, and even mechanics. Thanks for your help!
Robinson, thanks for the theme idea it does seem to fit well with ingredients and meals. I hadn't thought of that. I don't want to use a standard deck of cards, so I guess the trick taking cards could be represented by the quality of food (ex. Junk food = 1 to Lobster = 10?)
As for your questions:
1) The order for purchasing VP would be the same that the round order was in. I will have to look at adjusting the number of rounds depending on the number of players, so 1st choice is equal among all the players. And yes the cards would be refilled immediately.
2) I hadn't thought about end game bonuses but that is a great idea.
Thanks for taking the time to reply!