Okay so I'm working on Workers that can perform some actions. My problem lies in what KIND of actions can be performed.
Here's what I have so far:
1> Acquire. Meaning that you get "?" Workers at your disposal.
2> Convert. Change "?" Workers from one class to another. 3 Yellow become 1 Red.
3> Match. For example, 2 Yellow & 1 Orange are required to pass this card.
Anyone have any other ideas which could be used with Workers???
I'm really drawing a blank... Many thx to all who comment. Cheers.
I like this one... It could be a "Treasure" that requires "Y" workers to reduce the cost of a party by 1 Worker (of a specific class). Like 3 Yellow means 1 Red required for 1 other card... Kind of like "speeding up" ...
I like this one too! It means that perhaps after a Quest is completed, you can convert to "unclassified" Workers. Something like "disband" "Y" workers to be 1 Unclassified Worker for the NEXT Quest. Like a starting bonus...
I like this one also... This could be in my case "the opposite": in a Boss Battle, the player with more workers is in CONTROL of the "Boss" and BLOCKS playing cards to the Right of the Timeline. Until the Boss is CONQUERED with the right combination of Workers (matching).
Like Workers can be ACCUMULATED ... But ultimately control is left to the Player Battling the Boss... Once the match of Workers is achieved, that ENDs the battle. There are no Winners or Losers... It purely about CONQUERING (via matching)...