Hey All,
My WIP is called "Wreckage." Players have found a crashed alien space ship and are excavating the wreckage. The idea I am excited about is that game setup is simply dropping the deck onto the table a jumbled heap, with cards every which way. I haven't seen a game begin that way (other than 52-card pickup, if you want to call that a game).
Anyone know any games i should look at that do this or something similar?
Thanks!
Gideon
Thanks for the thoughts so far, all. I guess I should've been more specific about the pile.
At the beginning of the game the deck will be split up so that each player gets a pile. 1 player will chaotically flip their pile onto the table. Some cards will land face-up, some face down, covering each other to various degrees. Players will take turns flipping their piles onto the playing area, creating a semi-layered mess of cards.
The cards will have bars around their borders. A card may be taken only if at least 2 full bars are visible. The bars will be in 3 colors according to tech level. Only blue borders can be taken at first. Certain cards will allow players to take the higher colors.
Face down cards will be shards of the ship's hull. I have a few ideas on these- I think my favorite so far is that they can be taken if they are fully exposed and are worthless, but the player with most shards gets some points at the end.
I haven't play-tested this yet, I just wanted to see if something like this existed before I got deeper into it. The specifics will undoubtedly change a bunch - we all know how iterating goes! Any other thoughts on the idea or other games to look at would be appreciated, of course.
-Gideon