After reading some old posts, I had the general idea for a dungeon crawl. I've always wanted to make a cool dungeon crawl, but I've always been stumped on mechanics, etc.
What if you did a dungeon crawl Zelda style? In otherwords, have multiple levels per dungeon. Each level would have a few tiles, with different rooms and puzzles. After completing a level, you'd advance to the next level, and keep going till you fight the boss.
Ideas:
-Puzzles
-Fun, unique combat system
-Persistent upgrades/levels? How would this work? It'd be really cool!
-Class system or classless? Should I have a bunch of unique classes, with abilities, or should it be like Link, where you mostly just get better gear. I normally would prefer a class system, but I don't know if it would work really well in this system. I guess with the Link style, you could have a bunch of random cool loot with awesome effects.
-Etc.
I would REALLY appreciate input and ideas! Thanks a lot!
-Jayce
Link to main inspiration:
http://www.bgdf.com/forum/archive/archive-game-creation/game-design/use-...