So I'm in school for video game design and I have to take a board game class.
I suck at making/playing board games, and the only ones I've played are like...monopoly, sorry, and candy land.
So when we got a new assignment for whatever game we wanted to make, my husband and I thought "zombies".
So my idea is this.
There are zombies, you must kill them. You are in a house and you must clear out the rooms, gather resources and barricade the house to make it safe.
You can be bit and only have so many turns left before you turn into a zombie, or people can choose to kill you or heal you (someone pitched that idea to me from left for dead, i've never played it so i didn't know zombie virus could be cured)
It's cooperative, so everyone is on the same team.
I was thinking of a grid you could move around on the board (which would look like a house layout I guess)and maybe people could choose their own weapon and even find ammo in rooms after clearing zombies (like looting) but I'm not sure how that would work and how to make mechanics that my teacher will like (he's been real critical of my projects ever since he found out I'm not good at board games.).
I'm not sure how viable the game even is, since my experience with board games is so limited, but I like zombie games so I thought it might be easier?
Is this a terrible idea?
It will definitely be a cooperative game. And I was hoping to have players be eliminated by becoming zombies (or being offed by other players because they were bit) but the class said that would be "not cool" cause if they got bit they wouldn't get to play anymore (my teacher is huge on that too, he thinks if you lose you should be allowed to still play otherwise the game isn't that good).
I considered having more zombies show up as you barricade more entries, like the windows and doors, and maybe barricades would have "hp" so people would have to keep using resources (so there's probably be a resource deck) to keep the barricades strong.
I plan to have the game end when you barricade the whole house but maybe I should make them face one last horde of zombies before ending the game?
And if another player becomes a zombie, should I give them more control over how they move as a zombie so it's more fun for them to go after players? (maybe giving them a higher difficulty to kill too)
And as far as shooting goes, I was thinking of using bullet cards and dice rolls to see if it hits the zombie or not (and maybe zombies would have a difficulty number on their card so you'd have to roll that number or higher to hit them in the head?).
I'd love some ideas, I really want this game to do well, maybe I could even keep it to play with my room mates! :D