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Chrysopoeia - a Steampunk-themed game of Alchemy, battles, and resourcing is up on Tabletopia

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Rick L
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Joined: 08/22/2016
sorry, kind of blurry!

I didn't realize this was blurred a bit, but this configuration seemed to work well to prevent blocking views, even with the cards stacked. Lab apparatus equipment set above your control panel, and the alchemy experiment below.

I ordered in some square versions of the apparatus cards so they don't take up too much vertical space. I was considering smaller tiles, but the art would have to be so small...

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Rick L
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Joined: 08/22/2016
Hi folks, I haven't updated

Hi folks, I haven't updated this in a while - fact is, I haven't messed with the Tabletopia version of this game in a long time! Mainly, I don't know how much fiddling with the interface I would need to do to be able to make stacking components like in these pictures:

but the physical prototypes continue to move forward! The game design is pretty much wrapped up as far as what I'm happy with. Now I just need to find out what publishers think :)

Rick L
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Joined: 08/22/2016
I haven't been able to do

I haven't been able to do enough to keep up the Tabletopia version of this game, so I've deleted the game from that format for now.

However, the physical game is still in development! I was fortunate to have had Jamey Stegmaier and Alan Stone at Stonemaier games play the prototype back in December, and they gave me some great feedback that has led me to experiment with some new ideas in the engine building half of this game. The core of the game is the alchemy, which has remained relatively unchanged.

Here's what I've been doing with my golem workers - they are upgradeable in a couple of different ways, making them the focus of your game "engine".

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