Hello everyone, i have been working on Escape from Hell for the past few months. Been through 4 different versions of almost everything on it. I think it is finally time to get peoples opinions on the important things, game play and how fun it is.
Escape from Hell is to be played with 2-8 players, all of the age of 14, due to crude language.
The board game was inspired by the description of Hell Dante wrote in his books. The encounters were inspired by different religions interpretations of evil. Each player has to gather Indulgences to escape from their imprisonment.
The game contains:
60 Encounter (creature) cards
8 Gate (Archangel) Cards
42 Item Cards
32 Trickery Cards
8 Character cards
Rules book
Sin/Indulgence coins
Map
(link to drop box of the game.)
https://www.dropbox.com/sh/vmapyj07dausn8b/siZdoleHIf
currently, there is no art for the game. for updates on art, please visit the Facebook page at https://www.facebook.com/madmanor2
I did have a lot of fun with the descriptions.
- The description for Micheal and Chayot got switched in the Exel file... thanks for the catch.
- The rule in 8.4 got over looked when i swiched the die system. Originally i had players rolling 1-2 d6s, depending on their location on the board. That got confusing.
- I need to add into the rules that creatures automatically hit and do damage.
- For items with limits, HP (both players and creatures) and anything else that requires math, i am making a tracker. That was pointed out to me last night and i had to agree.
- The creature mechanics of the game is my major trouble area. Currently, they are mixed in together so it's random chance, but i've also played with the idea that after every three levels players draw from a different stack of card. i could also have the mob/gang spaced more powerful creatures and have three different decks, one for each one.
- Currently for Mob and Gang spaces, the player draws one card at a time, defeats (or is defeated) by that card, then they go to the next card. Unlike a normal encounter, their HP doesn't replenish. an average encounter can take up to 1 minute for new players, 10-30 seconds for experience players. So about 1-3 minutes for an Mob.
Thank you for you input Let-off, I want to put more strategy into the game, but for the life of me, i can't figure out what would work.