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Facebook Groups?

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cyril957
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Joined: 06/05/2009

I know that the concept of idea theft has been discussed before on this forum, and my question partially ties into that. But my question is this: I've had the idea for a while of creating a group on facebook for the purpose of playtesting my board game (facebook was my idea, but my thought could apply to any social networking site).

Do you guys think that this would be a good idea? Obviously it would only be plausible with piece-light games (mine only uses twelve coins and a print-off board, so I don't have that problem), but plausability aside. Can you guys think of any reason why this wouldn't be a good idea?

InvisibleJon
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Joined: 07/27/2008
On a related note....

Would Facebook be a good channel to promote regular releases on a print-and-play website like Invisible City? If so, how? I'm ashamed to admit that I'm pretty new to the entire Facebook thing, so I don't entirely understand how promoting a group or a concept like a print-and-play games group would work.

devin
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yes

facebook would elp just about any thing you could sell cow dung on face book
it would work

ilta
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Joined: 12/05/2008
Use a hammer for nails, use a

Use a hammer for nails, use a screwdriver for screws. The right tools for the right purpose.

Facebook isn't some magical salve you can rub on something and make it sell. It's primarily a social networking site that makes it easier to see what your friends are up to. It's also useful for roping those friends into activities or keeping them informed about what's going on in your life.

If you're already on Facebook, and have an established group of friends, many of whom might be interested in your board game design, then you can create a group to announce releases, coordinate local playtests, and the like. This basically would be an opt-in listserv, just like the old days, with the added benefit that they can tell others about it easily and you can grow it much faster, if you have something worth announcing.

Facebook, however, is NOT an ideal platform for actually conducting a play-over-the-internet game, unless you have the wherewithal to set up an app, as Scrabulous (now Lexulous) facilitated playing Scrabble, or any of a thousand chess apps let you play chess over the internet. Indeed, you could probably implement a fairly barebones javascript version of your game and just host it on an HTML site.

Either way, this strikes me as a great deal of work, especially if your game isn't finished. Unless you have a particularly compelling reason to do otherwise (you live in Siberia; you work exclusively nights and weekends; you have leprosy), you would be better focusing on getting playtests going in person, and then worry about doing things online afterward, if at all.

devin
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Joined: 05/03/2009
no

i must disagry with you facebook would work and if you would like i could prove it if i had a link i could make a page and have people playing the game some time in a week and if its a good game then it could go big on face book give me a link and i'll make you a FACE BOOK page for the game and tell all my friends

Katherine
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Joined: 07/24/2008
Devin, how would you capture

Devin,

how would you capture the playtesters reaction to certain situations? If the game is electronically tested a lot of reactions would be lost. The frown, smile, folded arms, yawn etc. It is these reactions that need to be questioned after playtesting - especially if the testers are friends.

devin
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Joined: 05/03/2009
simply

i dont know if any of you use face book but now a days online facebook users have so much time that its sad and but to the point you would lose tuns of stuff like folded arms frown smile but you would get thousens of veiwers and it would hopfuly make up for it its not perfict but i would work im pretty sure but i have not tryed it be for

p.s they dont have to be your friends

cyril957
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Joined: 06/05/2009
Facebook

I actually didn't mean for playing over facebook. I agree that that would in all likelihood be terrible.

But my game (which I'm pretty sure is done unless something suddenly goes horribly wrong) only needs a board and play pieces. If you print off the board, then you can play it using coins.

A hammer for nails, a screwdriver for screws, and facebook for... um, information? Social networking sites are all about information, and that was what I had intended/intend to disseminate. If I can point people to the rules and board and get them playing (I know, counting the chickens before they hatch), then I can get feedback.

id est information.

tlmirkes
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Joined: 08/10/2008
A word of caution

Not to be a wet blanket or anything, but I would recommend checking the Facebook terms of service and privacy policy before you proceed too far into the plan. As far as photos and other such uploaded content, clauses exist that essentially make any images or other uploaded content property of Facebook until the end of time (not literally, but for an extended period of time). Depending on how you plan to use the site, that may or may not matter. It's easy to plan around any such clauses, but it doesn't hurt to be aware of them and what they mean for any content you distribute through such a group.

On a more encouragement-related note, I have actually used several Facebook groups for games in development. Granted, most of the groups in this capacity were utilized for my real-life friends to help contribute to playtesting rather than gathering online-only friends for blind or extended testing of PnP games. I found groups to be useful for session reporting, feedback, and development notes, provided you can be diligent and keep them updated regularly and concurrently with development, brainstorming, or playtesting sessions.

cyril957
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Joined: 06/05/2009
egad I never thought of that

I will most definitely look at their terms of pictures. The thought that they would lay claim to our stuff never even crossed my mind.

On the other hand, thanks for the more-positive feedback. I will be sure to proceed with caution if at all.

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