Today I did one of the things that I love to do: introduce my game to two (2) newbies who have experience only playing traditional card games or dice games like backgammon.
I was helping both players and coaching them how to play the game. I needed to do this because I know from a blind read of the rulebook - they would never be able to play the game...
BUT to hardcore gamers, reading my rules and then playing the game seems natural. I have several comments about how the roles seemed too much in the beginning but actually worked out and were very handy during the game. I too, had that same feeling. It's difficult to explain all 10 roles and then have a newbie understand when he should use those roles, etc.
For the veteran gamer, the game is complete. But for newbies there is a little too much going on.
So my questions is: "Should I simplify the game some more (a little) in order to appeal to more players (including newbies)?"
Obviously this means the game will be LESS complete - but I can OFFER the removed elements in an EXPANSION that would really work and make sense!
Please let me know what you think!
Cheers all...
Well I have had veteran gamers play the game and I have gotten positive responses. Veterans say that my game reminds them of "Race for the Galaxy" (RACE), Civilization and a "touch" of Firefly... At first veterans said that the number of roles were HIGH... But after playing the game, the roles were well BALANCED.
I don't think the game will "suffer" from scaling it back. It's just the NAME of the game is "Tradewars - Homeworld". And there is a lot of trading going on - but often games break out into space battles... Where one player is the victor and the other the losers.
I wanted to ADD the "Planetary" cards since they ENCOURAGE "trading"! BUT then the BASE game would be over 100 cards. Plus more artwork, etc. I already have difficulty reaching my goal with the base game.
And yes MISSIONS + PLANETS would be an awesome expansion. I don't even think I need more "scenarios" to be added. Perhaps an additional/bonus solitary scenario that I call the "United Trade Cartel".
But I'm not certain - we shall see...
Note: The "Space Battles" is what makes the game more APPEALING to new gamers... It's thrilling rolling the dice trying to out maneuver your opponent. Winning and defeating your opponent is exciting and can at times be devastating (because of counter attacks).
Since I have been struggling to *integrate* two (2) types of starships: Battleships and Tradeships, perhaps removing missions (and Tradeships) means that the BASE game will only have "Battle" starships...
Missions/Tradeships/Planets (now you can see how much this is...) seem to be a logical EXPANSION of the base game - altering resource trading for currency... The BONUS that is the whole "Missions/Tradeships/Planets"...