https://www.dropbox.com/s/w29ftynl1fm1sve/Heist%20Print%20%26%20Play.zip
This is the Prototype (Full color and art Print & Play) for my game, Heist.
I have played it with others who like the idea, and I have done some blind playtesting. So far I have received all positive feedback on the game. However, the feedback has been "good" not "AWESOME GAME!". It doesn't feel "right" to me. Perhaps I'm being overly protective/sensitive about it, but the game just feels "wrong" to me, and I can't tell why.
I think the design may not be elegant enough. It feels stiff and trite. It's a party/drinking game (though it started very differently as a small strategy game), and perhaps because it is so different than what I had initially wanted is why it feels off. My partner has influenced the game quite a bit, so perhaps I am simply rejecting his perfectly good changes to the game, because I want it to be mine.
Not sure. I would greatly appreciate your experienced and talented eyes at looking on this and figuring out how it may be fixed/improved, or whether it feels solid as-is. I need the objectivity. Thanks a lot in advance! =)
Thank you for your reply!
There's only 1 Kollect card, but with Sabotage cards to steal cards from opponents, Trade Hand cards to swap hands, and the New Plans card that makes a player discard their hand, there are plenty of ways to stop an opponent from playing a Kollect card, and taking it for yourself.
Some quick responses:
1. Fair. Would changing it to read that you are choosing colors instead of room names be better? My vision was that when the cards were face up, each player would choose a room, then you turn them face down and shuffle. But you're right, my wording in the rules isn't clear.
2. Because the rooms are randomly shuffled, the order would be random, unless you revealed the Vault card which goes to the end. Is this also not clear?
3. Very true. Since it's billed as a party game, it currently relies on peer pressure to speed up your turn, but that may not cut it at the end of the day. Perhaps skipping turns if they take longer than 5-10 seconds?
4. Absolutely. I'm afraid I forgot to change that in the rule book. Our current build has players simply flipping the discard pile upside down to form the new deck.
Just spit balling, does anyone feel this would work better as a competitive game?
And thanks again so much for your feedback!