I have re-created a scaled down version of my card game in digital format using Unity3D. It is a 2 player card game simulating a hand-to-hand fight.
Its purpose is to test a few key mechanics in the game, so I'm hoping you are able to help by playing it.
you are welcome to leave some feedback below, but the game is linked to a game analytics site, so you are already giving feedback data by playing the game.
there might not be complete feedback yet, so I apologize for that in advance
the link:
https://25ec8aae5c2980b959cba6a2ba600ce11bc15482.googledrive.com/host/0B...
thanks in advance
Those are the Rock Paper scissor symbols of the enemy's unused moves
When you win a comparison, all it means is you hold an advantage over your opponent. What holding an advantage means is if you win a comparison again, you deal damage to the opponent
No. I put it in while in development, to test if the enemy was working. Probably should have removed it.
Flow reduces the speed of your next move. It should have been mentioned in the instructions screen
No, the only transfer of value is flow from the previous move reducing the speed of the current move
I assume you were referring to what i call advantage. Losing your advantage means the enemy has
won a comparison against you, and if the enemy wins a comparison again while holding the advantage, you receive damage
Finally, i just realized that i forgot to explain how damage is calculated. the damage you deal to the opponent is, the sum of the power value of the card used, and number of unused cards in you hand.
thanks for playing