Recently, with my second game design, I'm finding it extremely hard to get any playtesting done of my latest prototype. WIth my first design, I had a regualr game night and was unemployed so I had plenty of time. I also only had 2 of my kids at that point, but having young kids is still having kids.
Now I am employed, I have a house, 4 kids between 2 and 7 and irregular gaming friends that all have similar life styles. 2 of them are game designers as well, and seem to find plenty of time to get thier game playtested, so my question is, what am I doing wrong that I have absolutely no time and a difficulty even finding a group of players to playtest my game.
This combined with wanting to play other already printed games for fun and research, occational family events, time with my wife...etc, is there a playtest solution I'm missing out on here? The game is still too early in development for something like tabletested.com and the like.
Is there any good way to get the damn prototype played more?