paperROGUE is a game I made in two days, but the idea's been floating around in my head for a while. It's inspired by classic games like Rogue and Nethack, and also by a mental block I have with Solo Dungeon Bash (I can't STAND waiting to roll a six)
I tried to make the combat go faster than in Dungeon Bash, and also included one of my favorite bits from Roguelikes; Having to identify potions by using them. And even though the player has complete control over the direction the tunnels go, the possibility of Cave-ins makes them a little bit Labyrinthine, since some backtracking is required.
The Rules are Here. Since its inspired by ROGUE, I've tried to make the whole document look like something you'd download from a BBS in 1989. Best viewed with an Amber Monochrome Monitor ^^
And yeah, if you could play it, that would be great! I've only actually done the first two levels myself, and I'm sure there's all kinds of imbalances and stuff. Let me know about those, please?
Hey, Cool! Thanks so much!