I've playtested this game a little, and would love to get your feedback on it, guys. The above sample art isn't finalized, as I am hoping to fund some more professional art off a Kickstarter.
I appreciate any feedback you may be able to give me. Thanks!
Thanks for replying, Shoe.
Absolutely, the card design is super amateur. As I stated, I hope to get actual card designs from a professional soon. This is what I could whip up on my own.
Especially due to the Sabotage card, of which most of the deck is and that allows you to steal a card from an opponent, you can often know what cards are in everyone's hands. Thus, you will usually know who has the "win game" card, and often be able to take it from a player. Plus with only five cards in hand, and needing to move into the next room requiring often 2 of those cards (the color card and usually a Bribe to keep opponents from stopping you), by the time you get through 3 other rooms like that, most players have thoroughly shifted their hands around, and can't usually hold on to a single card like that throughout the game.
Thanks again for your feedback. I'd love for you to try it, as it is a pretty quick game, and you'll get a better feel for how it runs. (Plus I can really use the advice from playtesters. =P) If you think of anything else, let me know.