Skip to Content
 

Playtesters Wanted: FREE finished copy when published

12 replies [Last post]
planarbox
Offline
Joined: 04/13/2013
Captain Goatbeard
Goatdalf the Grey
Inigoat Montoya

Looking for some people willing to playtest a PnP game I'm working on. Just a few ground rules first. I'm looking for people who are willing to test this game more than once and possibly through an edit or two. It's pretty printer friendly, only 6 pages in B&W. But the plus side I'll mail you a copy of the game for free once the final version is finished. I can see about getting you a copy for every person in your playtesting group if your willing to stick through with me for a few updates. It's a 2-4 player game where players are trying to grow the largest herd of goats, players can add cards to there herd otnuse standalone heroes such as Robin Hoof or Billy the Kid to affect other players herds. The cards are limited so choosing when to play a card in your herd or as a hero is vital. Feel free to email me at geekypalmer@gmail if you're interested, or feel free to relpy to this thread here, if it sounds like a game you're interested in let me know!

chris_mancini
chris_mancini's picture
Offline
Joined: 05/01/2015
Gruff

Have you seen the game Gruff? It's a game about goats...albeit monstrous ones. Your game sounds more light-hearted than that one, but it's new, had a successful Kickstarter and something you should be aware of as a "game about collecting goats" is a pretty specific theme!

If you post your pnp here I'm sure you'll get at least a few opinions of the rules, mechanics, etc. if not the testers you're looking for.

https://boardgamegeek.com/boardgame/173804/gruff

Soulfinger
Soulfinger's picture
Offline
Joined: 01/06/2015
The concept illustrations

The concept illustrations don't resemble goats. At the very least, even if you are anthropomorphizing them, you have to get the eyes right. Likewise, the hooves resemble those of a cow more than a goat's. Ironically, the characters look more like MLP, whereas the goats in MLP actually do have the attributes of goats (I have kids, not a creepy brony).

Evil ColSanders
Evil ColSanders's picture
Offline
Joined: 12/08/2010
The eyes are fine. I wouldn't

The eyes are fine. I wouldn't want to look at wall-eyed, slit pupils anyway. The hooves do need to be fixed (they come up like a high heel). But if you don't want to / can't, I understand. If you drew them and that's how you want to draw them, go for it. Don't ever let anyone tell you that your interpretation or drawing style is wrong.

(I'd also like it if their horns were always visible). I'd like to play it, but I don't have a 2-4 group.

radioactivemouse
radioactivemouse's picture
Offline
Joined: 07/08/2013
chris_mancini wrote:Have you

chris_mancini wrote:
Have you seen the game Gruff? It's a game about goats...albeit monstrous ones. Your game sounds more light-hearted than that one, but it's new, had a successful Kickstarter and something you should be aware of as a "game about collecting goats" is a pretty specific theme!

If you post your pnp here I'm sure you'll get at least a few opinions of the rules, mechanics, etc. if not the testers you're looking for.

https://boardgamegeek.com/boardgame/173804/gruff

I thought of...exactly the same thing.

However, I have played Gruff and while the subjects seem similar, Gruff plays with a static set of 3 goats for the entire game (you can switch out between games), the OP has players collecting goats, which is different.

Still, the idea is catchy, but the gameplay has to reign it in. I say test it locally before making a PnP; it's hard to collect data when you're sending out a barely-an-idea game.

But that's just my opinion.

planarbox
Offline
Joined: 04/13/2013
The horns and tails I'd

The horns and tails I'd already taken into consideration, the hooves I hadn't. These are all just concept sketches so changing them isn't hard at all. This is only an overview of the gameplay, it's been in internal testing for a solid month or two now, I'll throw the PnP up here once I finish making the final edits to my cards tomorrow.

adversitygames
adversitygames's picture
Offline
Joined: 09/02/2014
That's terrible advice

Evil ColSanders wrote:
Don't ever let anyone tell you that your interpretation or drawing style is wrong.

That's terrible advice for anyone for anything.

To be good at anything you need to be open to criticism. Criticism is a good way to improve bad artistic ideas and have better ideas. Game design is just as much of an art form as painting or drawing. I not only "let" people tell me my style is wrong (though I could only not "let" them by silencing them with social pressure or hiding from them), I welcome it. Sometimes the criticism is wrong and I refute it, but sometimes it's right and then I have better ideas for my games and I make a better game.

Soulfinger
Soulfinger's picture
Offline
Joined: 01/06/2015
iamseph wrote:Evil ColSanders

iamseph wrote:
Evil ColSanders wrote:
Don't ever let anyone tell you that your interpretation or drawing style is wrong.

That's terrible advice for anyone for anything.

Agreed. That's the advice I give people who are so beyond hopeless that you can only hope to spare their feelings. I deal with two kinds of authors when editing and mentoring. There are the ones who rake their manuscripts through the coals, constantly searching for fresh perspectives and encouraging criticism. Their biggest struggle is to find an audience who is qualified to vet their work. Then there are the ones look for sycophantic enablers and a pat on the back. For them, one "like" from a thirteen-year-old kid on teh Interwebz negates a dozen thoughtful critiques. They self publish about one ebook per month and can't understand why they aren't super rich yet. I'm lucky to have a wife who tears my stuff apart (just as I critique her artwork), and the best editors I've dealt with have sent me back some very insightful notes for revision before accepting something for publication. Conversely, I deal with one publisher who, while I'm grateful for the money, often lets me down by not catching my mistakes.

Evil ColSanders
Evil ColSanders's picture
Offline
Joined: 12/08/2010
I honestly think his stuff

I honestly think his stuff looks good and look like goats. Of course, this is all subjective. I felt bad after the first comment about them and questioned why I even draw... and I didn't even draw them.

I dunno... when you have character designs like power puff girls or ed, edd, and eddy, (which I think are garbage but as I said, subjective) just name a few, I think there is almost no bar for quality of art.

planarbox
Offline
Joined: 04/13/2013
Art

Thanks for the advice on the art, if you don't mind do you guys think I should avoid the anthropomorphizing them? It's something I've considered in order to keep the card spacing and art consistent. There are a few that don't work (Goatzilla for example wouldn't be as good if it was just a lizard Goat, so it has Godzilla's classic posture) it's something I've been considering.

Evil ColSanders
Evil ColSanders's picture
Offline
Joined: 12/08/2010
Making them anthro is solely

Making them anthro is solely up to you. Is it for flavor or do they have abilities? If it's just for show, you can probably go without. You could just replace them with regular goats doing goat things like eating a tin can or have them in a dress and a bunch of clothes on a clothesline in the background. You could draw different species of goats as well.

Also goatzilla could be a goat in a poorly made Halloween costume.

Soulfinger
Soulfinger's picture
Offline
Joined: 01/06/2015
Evil ColSanders wrote:I

Evil ColSanders wrote:
I honestly think his stuff looks good and look like goats. Of course, this is all subjective. I felt bad after the first comment about them and questioned why I even draw... and I didn't even draw them.

I dunno... when you have character designs like power puff girls or ed, edd, and eddy, (which I think are garbage but as I said, subjective) just name a few, I think there is almost no bar for quality of art.

The illustrations look just fine -- in fact, good enough that they are worth critiquing. I'd rather come across as harsh in commenting on something, because if what I, some random guy on the Internet, wrote makes an artist feel bad then that person is going to feel downright suicidal when dealing with rejection letters or the sort of comments that even the most talented artists get when dealing with paying customers.

There certainly is a bar for the quality of art. Art itself may be subjective, but the the elements and principles of art are far closer to an absolute -- or, at the very least, something quantifiable. Then again, I've had more than one artist tell me that illustration isn't art, which is to say that it is for popular consumption, rather than high culture. You chose a poor example with the PowerPuff Girls though, because whether you like the style or not, it's a totally valid example of contemporary pop art. I get the impression that your view of these cartoons is based more in personal opinion than from a position of art appreciation.

Evil ColSanders wrote:
You could just replace them with regular goats doing goat things like eating a tin can

Although it would make more sense for the anthropomorphized goat to eat a tin can seeing as how regular goats don't do that. They are far more likely to dent up the hood of your car after jumping onto it.

planarbox wrote:
Thanks for the advice on the art, if you don't mind do you guys think I should avoid the anthropomorphizing them? It's something I've considered in order to keep the card spacing and art consistent. There are a few that don't work (Goatzilla for example wouldn't be as good if it was just a lizard Goat, so it has Godzilla's classic posture) it's something I've been considering.

I wanted to give you some different examples of styles, but Google images is so cluttered up with Warhammer beastmen and #$@&%* furry erotica that searching for anthropomorphized goats is a hopeless, and rather disturbing, endeavor. The suggestions about different breeds and the shoddy costume are really quite good. Actually . . . realistic goats in awkward costumes could work out nicely. Mostly though, the illustration style should be consistent with the game's theme and the overall aesthetic. Anthropomorphic goats suggest characters with human intelligence that can achieve objectives outside of what a goat typically could. Your art sets the players' expectations for the game as a whole.

I ran the goat illustrations past my wife, who does animal art and used to raise goats. She couldn't vouch for how identifiable they were, as I made the mistake of asking her if they looked like goats, not "What do these look like?" However, she said the form and outline are good (questionable on the last one), as were the tail and face, and guessed that they were based on Angora goats. She noted that goats don't have an upper row of teeth, like the pirate captain, but didn't have an issue with the eyes, since they are anthropomorphized anyway. So, "They're just fine" from my wife, whose opinion is more qualified than mine.

MattPlays
Offline
Joined: 04/12/2015
I really

want to see the goatzilla now!

Syndicate content


forum | by Dr. Radut