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PLAYTESTERS WANTED- FREE PRINT-N-PLAY MINIATURE WARGAME WITH A TWIST

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Team Hammerforge
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Fill your tankards with hearty ale and gather around, for a tale so fantastically profound. But what greater would a battle be, if it was told by you, not me?

Introducing the free, print-and-play miniature wargame, For The King! by Team Hammerforge!

Do you hear that? It is the sound of FULL BOARD CUSTOMIZATION and it sounds so, so sweet. Download and print out free available tiles and props to create your ideal battlefield!

YOU DETERMINE THE GAME
The size and format of the battlefield you make will alter the gameplay, so you decide how long your battle should be.

CHANGE YOUR BATTLEGROUNDS WITH EASE
Switch tiles and props, and reposition your entire map between matches, so that gameplay is always fresh.

IN-DEPTH ENVIRONMENT
Each tile and prop comes with its own properties. Some props can even be destroyed during battle by a unit, or moved around. They can even be used as cover for units. Some tiles have effects on the units standing on it.

EASY TO LEARN
The rules can be picked up easily and is available online for free at our website (link below). Gameplay is made quick and simple so players don't have to memorize any long rules.

WHAT CAN I EXPECT FROM FOR THE KING! AS OF NOW?
For The King! is still in heavy development. It is the product of Team Hammerforge's earlier prototype game, Skirmish!. As of now, the game is in its most primitive build. We want to make this version public first to test out our designs and get feedback from the crowd. Soon after, there will be the inclusion of more tiles, props, and army expansions for the current armies available as of now. There will also be more armies in the near future.

HOW CAN I SUPPORT FOR THE KING?
Simply, try the game out yourself, with your friends or family and give us some feedback on our forums or in the comments section below.

Happy Battling!

Check out the website (and the rules and download) here: www.teamhammerforge.wordpress.com

Jarec
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Joined: 12/27/2013
Is the twist that the rules

Is the twist that the rules are nowhere to be found?

Team Hammerforge
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Whoops! Apologies, a link to

Whoops! Apologies, a link to our website has been added. It will contain the rules and download page for For The King

Jarec
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Joined: 12/27/2013
Not having playtested it, I

Not having playtested it, I can't really say anything about the unit stat lines, and how the game flows, but I thought the table setup should have a bit more structure.
I found the "do the board however you want, but with these limitations" weird, and really would have it the other way around "Do the board with these limits, and if both players agree, remove any of the limits". I'd also like to see an example board, and a rough estimate of the amount of tiles used for different sized battles.

I really liked the art. Simple and descriptive (and relatively easy to produce I guess), reminds me a lot of Superbrothers: Sword & Sworcery. Though I felt that the Orc melee and bowmen were too easy to confuse at a glance (the same goes for the human side to a lesser degree). Maybe the Orc bowman should remove his helmet and the human footy to get one?

It took a long time for me to find the unit stat lines, they should really be underside the respective dudes in the barracks section rather than behind clicking each unit. It would make comparison easier too.

Team Hammerforge
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Hi there! Thanks for checking

Hi there! Thanks for checking it out!

A little clarification, there aren't a lot of boundaries in creating a battlefield. The only thing is that we encourage a somewhat symmetrical map so that one player wouldn't have an upper hand because there are more props at his side.

Of course, it isn't a compulsory limitation and players can, when both agree, alter the scene so that the board might not be the most fair but it could have a story to it. For example, during our first playtest of For The King!, two of our staff decided to make their battlefield an act, where the Valleyhold humans have come to confront the Bloodhorn orcs in their base, which meant the orcs got cover but the humans did not.

There are no rough estimate for different battles because it really depends on how the players form the field, but we did recommend printing 4 tile sheets and 3 prop sheets to make a map if the players can't decide how they want theirs. Averagely, that size would be medium, and will take about 30 minutes.

As for the miniatures, we will see if we can try to alter the looks of the mentioned units.

Stat lines should be quite easy to find, just click on the unit, and if you wish to view the others, click the arrow to the left or right. We are also working on flash cards so players can print them out and refer to them easily.

It would be amazing if you could try it out, and perhaps give us feedback on the gameplay as well!

Jarec
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Joined: 12/27/2013
Team Hammerforge wrote:There

Team Hammerforge wrote:
There are no rough estimate for different battles because it really depends on how the players form the field, but we did recommend printing 4 tile sheets and 3 prop sheets to make a map if the players can't decide how they want theirs. Averagely, that size would be medium, and will take about 30 minutes.

Have you considered some example scenarios then? Something that new players can easily go to. At least that way if an argument rises, they can blame the book and not themselves, and perhaps modify it from there for their liking. Or maybe some sort of randomization?
As a wargamer the free form of this thing might become a huge point of contention.
There should also be an explanation for the beginners how warbands are formed, and an estimate how big games will be with different point allowances.

Team Hammerforge wrote:
Stat lines should be quite easy to find, just click on the unit, and if you wish to view the others, click the arrow to the left or right.

Well I spent like a good 20 minutes looking for them. The screen cut them out just barely and I though I was just looking at diashow of the art.

Team Hammerforge
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We originally arranged to

We originally arranged to create a Developer's Battle Log to showcase scenarios that we have made with details, and will make it when we can (probably quite soon). As for Warbands, we generally try to steer away from that. This game is slightly more casual than most wargames, with its slightly comical approach. We try to keep the gameplay quick and easy to learn. However, the rules are flexible and if a player would like, they could implement their own rules on top, making custom games from For The King!.

As for the stats, we will be making flash cards to rid this problem.

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