First off, I realize that theres not a lot of practical protection for designers out there in terms of submitting to publishers other than the motto that "Game publishers wouldn't be in business long if they kept stealing ideas" and thats just a rule we have to live with... But this is not about publishers...
What is some practical advice for playtesting your game amongst strangers (and acquaintances that aren't as ethical as they appear)? Whats to stop someone from playtesting a game and then basically recreate the game and try to pass it off to a publisher as their own?
Thank you
-=James
Valid points... I've been around recruiters a bit, and the goofy (and unethical) things I've heard of people stealing positions and candidates from other recruiters kinda soured me on the goodness of people's ethics when there is possible money around...
The unethical playtesters have an advantage here... If they are looking for a good game, all they have to do is go to a few playtest sessions and see what games rise to the top, and then swoop in... And as I've seen in the recruiter world, if two obviously similar games go into a publisher, the publisher will kabash both of them because the publisher doesnt want to deal with an obviously touchy situation...
But you are absolutely right... I'm definitely over-thinking this... But having a good paper trail of your playtesting is good for this and just in general for game feedback so yiou dont forget...
Thanks truekid!