I spent a couple days hauling wheelbarrows full of dirt and rocks last week, so I had lots of time to think. My design group has been talking about microgames, thinking about something we could use as a 'calling card' at cons and so on -- something we could produce on the cheap and give away or sell at cost.
With that in mind, here's something I came up with and mocked into a PNP playable version. I've played with my family a few times and it's fun. I'm worried that it's a bit too random, but there are some interesting psychological elements as you force the players to move pieces around.
Quick summary:
In 2057, a lethal fungus swept the world, killing people in vast numbers seen only in the bubonic plague or the 1918 influenza epidemic. That fungus was spread throughout the world by cheese.
By 2075, the world had mourned the cheese epidemic and moved on, but cheese was now recognized as a deadly substance, a potential trojan horse that could bring ruin to families, cities, and nations. But that doesn’t mean people stopped eating it. With the worldwide ban on cheese, a lucrative black market sprung up, leading to a new age of organized crime and a worldwide network of underground cheesemongers and cheesemakers, centered in France.
Quick overview
In Hide the Havarti, players are Fromagers (French cheesemakers), working to hide their cheese from snooping Inspecteurs. Each round, the Inspecteur tries to find four pieces of cheese hidden in the house. But the Fromagers are rushing about, moving the cheese from place to place, trying to keep ahead of the Inspecteur. Each player acts as investigator twice in this fast-paced game of memory, deduction, and illicit cheese.
Thanks! So far it is pretty fun, and with a couple players as Fromagers it gets really hard to keep track of where the cheeses are.
I definitely like the idea of having the different house tiles be particular rooms with particular benefits.
I had a couple thoughts about that -- if the rooms are hidden, they'll be random too, so the Inspecteur doesn't know which benefit he's getting -- so this might make the benefits for the Fromagers better, but not for the Inspecteur.
On the other hand, perhaps the rooms become static and then I use something else, a token on top of them, to be the part that gets shifted around.
Oh well, will keep working on it. Thanks for the feedback!